Will a multi-threaded application be actually faster than a single-threaded application?

ぃ、小莉子 提交于 2019-12-03 14:58:15

Why would I EVER have my application create more threads than the number of processors (well actually - cores) available?

One very good reason is if you have threads that wait on events. For example you might have a producer/consumer application in which the producer is reading from some data stream, and that data arrives in bursts: a few hundred (or thousand) records in a batch, followed by nothing for a while, and then another burst. Say you have a 4-core machine. You could have a single producer thread that reads the data and places it in a queue, and three consumer threads to process the queue.

Or, you could have a single producer thread and four consumer threads. Most of the time, the producer thread is idle, giving you four consumer threads to process items from the queue. But when items are available on the data stream, one of the consumer threads gets swapped out in favor of the producer.

That's a simplified example, but substantially similar to programs that I have in production.

More generally, it doesn't make any sense to create more continuously-working (i.e. CPU bound) threads than you have processing units (CPU cores in general, although the existence of hyperthreading muddies the waters a bit). If you know that your threads won't be waiting on external events, then having n+1 threads when you only have n cores will end up wasting time with thread context switches. Note that this is strictly in the context of your program. If there are other applications and OS services running, your application's threads will get swapped out from time to time so that those other apps and services can get a timeslice. But one assumes that, if you're running a CPU-intensive program, you'll limit the other apps and services that are running at the same time.

Your best bet, of course, is to set up a test. On a 4-core machine, test your app with 1, 2, 3, 4, 5, ... threads. Time how long it takes to complete with different numbers of threads. I think you'll find that on a 4-core machine the sweet spot will be 3 or 4; most likely 4 unless there are other apps or OS services that take a lot of CPU.

One reason i could come up with for more threads than cores would be if some threads needed to interface with other parties... waiting for a response from a server.. querying something from the database. This will allow the thread to sleep until an answer is provided. this way other computations wouldn't have to wait. in the 4cores->4thread the thread would wait for input which possibly causes other code to have to wait too

Adding threads to your application is not strictly about performance gains. Some times you want or need to perform more than one task at the same time because that is the most logical way to architect your program.

As an example, perhaps you are writing a game engine, if you take a multi-threaded approach, you may have one thread for physics, one thread for graphics, one thread for networking, one thread for user input, one thread for resource loading from disk etc.

Also James Baxters point is very true as well. Some times threads are waiting on a resource and can not execute further until they access said resource. With only the same number of threads as cores, one core would be going to waste.

I think you are assuming that all programs are CPU bound - remember some of your threads will be waiting for I/O (disk/network/user traffic).

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