onPause / onRestore with savedInstanceState

◇◆丶佛笑我妖孽 提交于 2019-12-03 14:08:52

问题


I'm pretty new to android development and I need some help saving the state of an activity. What is the correct way to save the instance from onPause and restoring it from onRestore since obviously Android isn't sending the savedInstanceState Bundle as it does with onCreate or onSaveInstanceState for example. Or is there a better way to save other than using the savedInstanceState bundle?

Does this make sense?

[edit] Ok, i think i know what my real problem is... But first, I think what I was looking for was to use SharedPreferences instead of savedInstanceState.

So, doing more debug log watching I'm noticing that instead of bringing the Activity to the top of the stack it's creating a new one. Yes, I realize I'm creating a new one....

         Intent itemintent = new Intent(MediaList.this, AudioPlayer.class);

         Bundle b = new Bundle();
        //...putString some strings to send
         itemintent.putExtra("android.intent.extra.INTENT", b);
         itemintent.setFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
         startActivityForResult(itemintent,0);

...But isn't FLAG_ACTIVITY_REORDER_TO_FRONT supposed to stop it from creating a new activity? I'm guessing it thinks it has to create a new one since i'm sending along some strings?

Better yet, how can I check if the activity is already in the stack and switch to it as long as the strings are the same? -- I'm starting this activity when the user clicks a media item from a listview. [/edit]


回答1:


For some reason this is not documented in very very bold neon flashing letters, and took me a while to discover, but you don't need to worry about whether your activity exists or not if you simply create it with the android:launchMode=["multiple" | "singleTop" | "singleTask" | "singleInstance"] property set to "singleInstance".

Then there is only ever one instance of it, and your memory fields are preserved as long as the activity hasn't been garbage collected.

The other thing you can do is to create an Application (extended from Application) and store all your persistent objects up in that... it is created first and destroyed last as far as your entire app's life cycle is concerned (including all your activity-less services).

Just create an Application class and specify it in your manifest like this:

<application android:icon="@drawable/icon" android:label="@string/app_name"
    android:name=".MyApplication">

Then if you still REALLY want to save your values for situations where the app is going to be closed, just use SharedPreferences.




回答2:


What is this onRestore method you speak of? It is not part of the Activity lifecycle... I will suppose you mean onRestart. Anyway, the reason you don't get a bundle for onRestart is because you don't need one. Your activity hasn't been officially "killed" so you don't need to restore from a saved state. Your activity was paused, but not removed from memory, so the system is just telling you that it was made visible again. You probably don't need to do anything for this sort of transition event.

Other than that, the way to do it is to save anything you consider a "state" value in the onSaveInstanceState(), then restore them in onCreate. After that you can restore any view-specific properties either on the onCreate itself, or later in the Activity lifecycle (e.g. onResume).



来源:https://stackoverflow.com/questions/5784260/onpause-onrestore-with-savedinstancestate

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