I have a DLL in which I have a function that returns a pchar. (as to avoid having to use borlndmm) What I was doing originally was casting a string as a pchar and returning that
Result := pChar(SomeFuncThatReturnsString)
But I was getting expected results 90% of the time and the other times I would get back nothing.
I then got to thinking that I needed to allocate the memory for the pchar and that doing it my original way was having a pchar point to memory that was not always going to be what was there when the function was called originally. So I now have this
Result := StrAlloc(128);
Strcopy(Result,PAnsiChar(Hash(Hash(Code,1,128),2,128)));
But this leaves me with having to clean up the allocated memory on the programs end which I do with
StrDispose(Pstr);
So the $64 question is: Do I have to allocate memory when returning a PChar from a function inside a DLL or can I just cast it to a PChar?
The typical approach to this issue is to have the app allocate the memory and then pass it to the DLL to fill in (even better if the DLL allows the app to query how much memory it needs to allocate so it does not have to over-allocate memory):
function GetAString(Buffer: PChar; BufLen: Integer): Integer; stdcall;
var
S: String;
begin
S := SomeFuncThatReturnsString;
Result := Min(BufLen, Length(S));
if (Buffer <> nil) and (Result > 0) then
Move(S[1], Buffer^, Result * SizeOf(Char));
end;
This allows the app to decide when and how to allocate the memory (stack versus heap, reusing memory blocks, etc):
var
S: String;
begin
SetLength(S, 256);
SetLength(S, GetAString(PChar(S), 256));
...
end;
var
S: String;
begin
SetLength(S, GetAString(nil, 0));
if Length(S) > 0 then GetAString(PChar(S), Length(S));
...
end;
var
S: array[0..255] of Char;
Len: Integer;
begin
Len := GetAString(S, 256);
...
end;
If this is not an option for you, then you need to have the DLL allocate the memory, return it to the app for use, and then have the DLL export an additional function that the app can call when it is done to pass the pointer back to the DLL for freeing:
function GetAString: PChar; stdcall;
var
S: String;
begin
S := SomeFuncThatReturnsString;
if S <> '' then
begin
Result := StrAlloc(Length(S)+1);
StrPCopy(Result, S);
end else
Result := nil;
end;
procedure FreeAString(AStr: PChar); stdcall;
begin
StrDispose(AStr);
end;
var
S: PChar;
begin
S := GetAString;
if S <> nil then
try
...
finally
FreeAString(S);
end;
end;
DLL and your main app have two different memory managers, so it is incorrect to allocate memory in DLL but free it in main app and vice versa.
You can use WideString type for returning string from dll or passing it to dll — WideString is a wrapper around system BSTR type and memory for WideString variables is allocated automatically by system memory manager.
Another solution is to use SimpleShareMem instead of ShareMem (Delphi 2007 and older only) — it works like ShareMem but does not need any borlnmm.dll-like libraries to redistribute.
When you return a string as PChar from function the string is held in stack, which is why it's sometimes corrupted. I use process heap memory for returning strings, or pointer to global buffer array of chars.
Also you can use built-in assembler and do this:
Function GetNameStr : PChar;
Asm
Call @OverText
DB 'Some text',0
@OverText:
Pop EAX
End;
来源:https://stackoverflow.com/questions/4269622/in-delphi-in-my-dll-do-i-have-to-allocate-the-return-pchar-of-a-function