Xcode 4.6 ARC Warning for Game Center Authentication

依然范特西╮ 提交于 2019-12-03 12:14:12

The issue is that the localPlayer object is keeping a strong reference to itself - when localPlayer is "captured" for use within the authenticateHandler block, it is retained (when objective-c objects are referred to within a block, the compiler under ARC calls retain for you). Now, even when all other references to the localPlayer cease to exist, it will still have a retain count of 1 and hence the memory will never be freed. This is why the compiler is giving you a warning.

Refer to it with a weak reference, like:

GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];

__weak GKLocalPlayer *blockLocalPlayer = localPlayer;
localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error) {
    [self setLastError:error];
    if (blockLocalPlayer.authenticated) {
        ...

Given that the lifetime of the authenticateHandler and the localPlayer are tightly linked (i.e. when the localPlayer is deallocated, so is the authenticateHandler) there's no need for it to maintain a strong reference within the authenticateHandler. Using Xcode 4.6, this no longer generates the warning you mentioned.

The compiler is just helping you out with code that was already a problem, it just didn't know about it before.

You can read about retain cycles here: http://www.cocoawithlove.com/2009/07/rules-to-avoid-retain-cycles.html

Basically you just need to change your code to something like:

GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];

__weak MyViewController *blockSelf = self;
localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error) {
    [blockSelf setLastError:error];
    if(localPlayer.authenticated){
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