measuring text on scaled canvas

家住魔仙堡 提交于 2019-12-03 07:09:38

Ok, just found out how to circumvent the issue.

The problem is that the Paint does not know about the Canvas scaling. Therefore measureText and getTextBounds deliver the unscaled result. But since the font size does not scale linearly (however, the drawn rect does ), you have to make up for that effect manually.

So the solution would be:

// paint the text as usual
Paint paint = new Paint();
paint.setTypeface(font);
paint.setTextSize(fontSize);
canvas.drawText(text, x, y, paint);


// measure the text using scaled font size and correct the scaled value afterwards
Paint paint = new Paint();
paint.setTypeface(font);
paint.setTextSize(fontSize * scaling);
float w = paint.measureText(text) / scaling;

Using Mono for Android I had to use display metrics as shown here:

public override System.Drawing.SizeF MeasureString(MyFont f, string text)
{
  Rect r = new Rect();

  f.DrawingFont.GetTextBounds(text, 0, text.Length, r);

  //Manual scaling using DisplayMetrics due to Android
  //issues for compatibility with older versions
  Android.Util.DisplayMetrics metrics = new Android.Util.DisplayMetrics();
  GetDisplay.GetMetrics(metrics);

  return new System.Drawing.SizeF(r.Width(), r.Height() * metrics.Density);
}

Where f.DrawingFont is an Androdid.Text.TextPaint GetDisplay is:

private Display GetDisplay()
{
  return this.GetSystemService(Android.Content.Context.WindowService).JavaCast<Android.Views.IWindowManager>().DefaultDisplay;
}

And the same method in Java is:

private Display getDisplay() {
    return ((WindowManager) getContext().getSystemService(
            Context.WINDOW_SERVICE)).getDefaultDisplay();
}
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