Firing an event / function on a property? (C#)

天大地大妈咪最大 提交于 2019-12-03 06:22:16

You can't, basically... not without using something like the debugger API to inject code at execution time and modifying the IL of the original library (and I'm not recommending either of those solutions; aside from anything else it may violate the licence of the library).

Basically if a property doesn't support notification, it doesn't support notification. You should look for a different way of approaching your problem. (Would polling work, for example?)

You cant do this directly [as Jon Skeet said], unless it's virtual, you're in a position to intercept all instance creations of the class and there are no changes to a backing field that influences the real 'value' of the propget.

The only way to brute force this is to use Mono.Cecil or MS CCI to instrument the prop setter a la this DimeCast on Cecil. (Or PostSharp)

However this wouldn't trap internal changes to the backing field (if there even is one). (Which is why wrapping probably wont work).

UPDATE: Given your update that you're definitely trying to trap the underlying field change, the only way to do that is to use PS / CCI / Cecil and analyse the flow to intercept all field updates. In short, not very feasible.

Arguably, the only real way to do this is to create some kind of "watcher" component, running in a separate thread, whose job is to read the property at intervals and raise an event when the property's value changes. Of course this solution sails in the murky waters of threading and synchronization.

On the assumption that your application is single-threaded in respect to this object, your cleanest solution is to make method calls to this object via a proxy object. It would have the job of checking the before and after state of the property and raising an event in the case it has changed.

Here's a simple example of what I'm talking about:

public class SomeProxy
{
    public SomeProxy(ExternalObject obj)
    {
         _obj = obj;
    }

    public event EventArgs PropertyChanged;

    private bool _lastValue;

    private ExternalObject _obj;

    protected virtual void OnPropertyChanged()
    {
        if(PropertyChanged != null)
            PropertyChanged();
    }

    protected virtual void PreMethodCall()
    {
        _lastValue = _obj.SomeProperty;
    }

    protected virtual void PostMethodCall()
    {
        if(_lastValue != _obj.SomeProperty)
            OnPropertyChanged();
    }

    // Proxy method.
    public SomeMethod(int arg)
    {
        PreMethodCall();
        _obj.SomeMethod(arg); // Call actual method.
        PostMethodCall();
    }
}

Obviously you can build this proxy pattern into a suitable object - you just have to be aware that all calls have to go through the proxy for the event to be raised when you expect it to be.

As previously mentioned, the most direct method (and that which requires the least change to code) is to use an AOP library such as PostSharp.

However, a solution can be achieved using traditional C#/.NET by using the dependency property pattern, used throughtout WPF to great effect. I suggest to read up on this, and consider implementing such a system (or at least a simplified version of it) for your project, if appropiate.

You will need to create a class that wraps the class in the dll, within the setter property just raise an event there using the normal methods.

Could you inherit from the class and hide the property? Something like this...

class MyClass : BaseClass
{
    // hide base property.
    public new bool MyProperty
    {
        get
        {
            return base.MyProperty;
        }

        set
        {
            base.MyProperty = value;
            RaiseMyPropertyChangedEvent();
        }
    }
}

I think Alex' idea of a wrapper is good, however, given that the most important thing to you is that you know that the value is changed before use, you could simply move the notification to the getter, circumventing the worries of internal value change. That way you get something similar to polling, yet reliable:

class MyClass : BaseClass
{
    //local value
    private bool local;

    //first access yet?
    private bool accessed = false;

    // Override base property.
    public new bool MyProperty
    {
        get
        {
            if(!accessed)
            {
                // modify first-get case according to your taste, e.g.
                local = base.MyProperty;
                accessed = true;
                RaiseMyPropertyChangedBeforeUseEvent();
            }
            else
            {
                if(local != base.MyProperty)
                {
                    local = base.MyProperty;
                    RaiseMyPropertyChangedBeforeUseEvent();
                }
            }

            return local;
        }

        set
        {
            base.MyProperty = value;
        }
    }
}
Senad Uka

You can try to inherit it and use it's child instead of it. Override the "set" of the property so it raises the event.

EDIT: ... only if property is virtual in the parent class ...

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