How do you disable a button inside of an AlertDialog?

谁说胖子不能爱 提交于 2019-12-03 06:16:52

You can't call getButton() on the AlertDialog.Builder. It has to be called on the resulting AlertDialog after creation. In other words

AlertDialog.Builder alertbox = new AlertDialog.Builder(this);
//...All your code to set up the buttons initially

AlertDialog dialog = alertbox.create();
Button button = dialog.getButton(AlertDialog.BUTTON_NEUTRAL);
if(monsterint > playerint) {
    button.setEnabled(false);
}

The builder is just a class to make constructing the dialog easier...it isn't the actual dialog itself.

HTH

Better solution in my opinion:

AlertDialog.Builder builder = new AlertDialog.Builder(context); 
builder.setPositiveButton("Positive", new DialogInterface.OnClickListener() {
    public void onClick(DialogInterface dialog, int whichButton) {
        // some code
    }
});
AlertDialog alertDialog = builder.create();
alertDialog.setOnShowListener(new DialogInterface.OnShowListener() {
            @Override
            public void onShow(DialogInterface dialog) {
                if(**some condition**)
                {
                    Button button = alertDialog.getButton(AlertDialog.BUTTON_POSITIVE);
                    if (button != null) {
                        button.setEnabled(false);
                    }
                }
            }
        });

The trick is that you need to use the AlertDialog object retuned by AlertDialog.Builder.show() method. No need to call AlertDialog.Builder.create().

Example:

        AlertDialog dialog = alertbox.show();
        if(monsterint > playerint) {
            Button button = dialog.getButton(AlertDialog.BUTTON_NEUTRAL);
            button.setEnabled(false);
        }
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