I'm processing an image by four pixels at the time, this on a armv7
for an Android application.
I want to divide a float32x4_t
vector by another vector but the numbers in it are varying from circa 0.7
to 3.85
, and it seems to me that the only way to divide is using right shift but that is for a number which is 2^n
.
Also, I'm new in this, so any constructive help or comment is welcomed.
Example:
How can I perform these operations with NEON intrinsics?
float32x4_t a = {25.3,34.1,11.0,25.1};
float32x4_t b = {1.2,3.5,2.5,2.0};
// somthing like this
float32x4 resultado = a/b; // {21.08,9.74,4.4,12.55}
The NEON instruction set does not have a floating-point divide.
If you know a priori that your values are not poorly scaled, and you do not require correct rounding (this is almost certainly the case if you're doing image processing), then you can use a reciprocal estimate, refinement step, and multiply instead of a divide:
// get an initial estimate of 1/b.
float32x4_t reciprocal = vrecpeq_f32(b);
// use a couple Newton-Raphson steps to refine the estimate. Depending on your
// application's accuracy requirements, you may be able to get away with only
// one refinement (instead of the two used here). Be sure to test!
reciprocal = vmulq_f32(vrecpsq_f32(b, reciprocal), reciprocal);
reciprocal = vmulq_f32(vrecpsq_f32(b, reciprocal), reciprocal);
// and finally, compute a/b = a*(1/b)
float32x4_t result = vmulq_f32(a,reciprocal);
来源:https://stackoverflow.com/questions/6759897/divide-by-floating-point-number-using-neon-intrinsics