问题
Is there a compiler directive I can use to compile a different line of code when targetting the simulator as opposed to my device. Something like:
# IF SIMULATOR
[self.imagePicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
# ELSE
[self.imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];
# END
EDIT
Direct link to docs.
回答1:
#if TARGET_IPHONE_SIMULATOR
[self.imagePicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
#else
[self.imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];
#endif
回答2:
Update: (Deprecated/Obsolete) This only worked for a few years, and does not work any more. (10+ years later)
For the record, here's another method which Apple uses in some of their official Sample Code:
#if TARGET_CPU_ARM
// Only executes on an iPhone or iPod touch device
[self.imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];
#else
// Only executes on the Simulator
[self.imagePicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
#endif
回答3:
For those looking for a modern Swift solution, the (new) platform condition targetEnvironment
provides the definitive answer here. For instance:
#if targetEnvironment(simulator)
self.imagePicker.sourceType = .photoLibrary
#else
self.imagePicker.sourceType = .camera
#endif
The target environment platform condition feature was introduced by SE-0190 and is available since Swift 4.1.
来源:https://stackoverflow.com/questions/864920/conditional-compile-when-running-in-simulator-as-opposed-to-on-a-device