问题
I am trying to rotate one of the transparent PNGs on this image. The number part is what I want to rotate. I am able to do this, but it is not what I am trying to achieve
I want to rotate the numbers like on a real combination lock. So the user will touch and move their finger in a circle. I looked at less precise image rotation on touch/move events, and they were not sufficient.
this is currently my code
public boolean onTouch(View v, MotionEvent event) {
double r=Math.atan2(event.getX()-lockNumbers.getWidth(), lockNumbers.getHeight()-event.getY());
int rotation=(int)Math.toDegrees(r);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_MOVE:
x=event.getX();
y=event.getY();
updateRotation(rotation);
break;
case MotionEvent.ACTION_UP:
break;
}//switch
return true;
}//onTouch
private void updateRotation(double rot){
float newRot=new Float(rot);
Bitmap bitmap=BitmapFactory.decodeResource(getResources(),R.drawable.numbers);
Matrix matrix=new Matrix();
matrix.postRotate(newRot,bitmap.getWidth(),bitmap.getHeight());
if(y>250){
Bitmap reDrawnBitmap=Bitmap.createBitmap(bitmap,0,0,bitmap.getWidth(),bitmap.getHeight(),matrix,true);
lockNumbers.setImageBitmap(reDrawnBitmap);
}
else{
Bitmap reDrawnBitmap=Bitmap.createBitmap(bitmap,0,0,bitmap.getWidth(),bitmap.getHeight(),matrix,true);
lockNumbers.setImageBitmap(reDrawnBitmap);
}
}
it also resizes the bitmap when you touch it because of the matrix parameter. This is not the desired effect.
The user will pretty much be required to go in a circle with their finger.
回答1:
Write below code into your touch event.
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// reset the touched quadrants
for (int i = 0; i < quadrantTouched.length; i++) {
quadrantTouched[i] = false;
}
allowRotating = false;
startAngle = getAngle(event.getX(), event.getY());
break;
case MotionEvent.ACTION_MOVE:
double currentAngle = getAngle(event.getX(), event.getY());
rotateDialer((float) (startAngle - currentAngle));
startAngle = currentAngle;
break;
case MotionEvent.ACTION_UP:
allowRotating = true;
break;
}
// set the touched quadrant to true
quadrantTouched[getQuadrant(event.getX() - (dialerWidth / 2), dialerHeight - event.getY() - (dialerHeight / 2))] = true;
detector.onTouchEvent(event);
return true;
And use below link for more reference.
Rotate Dialer Example
回答2:
By accepting @Dipak Keshariya's answer i am putting way to to get the angle rotation which can help you identify selected part of wheel.
private float copy[] = new float[9];
matrix.getValues(copy);
float wheelAngle = Math.round(Math.atan2(copy[Matrix.MSKEW_X],
copy[Matrix.MSCALE_X]) * (180 / Math.PI));
回答3:
I presume you want to rotate an image at the point where a user touches the screen? If so, extend the SimpleOnGestureListener
like this example:
public class MyGestureDetector extends SimpleOnGestureListener
{
@Override
public void onLongPress(MotionEvent event)
{
int X = (int)event.getX();
int Y = (int)event.getY();
...Rotate the image
}
}
Once you've got the screen coordinates of the touch event, you could apply a Rotation Animation about the point - see here for more details: http://developer.android.com/guide/topics/graphics/2d-graphics.html
来源:https://stackoverflow.com/questions/11405466/android-help-rotating-image-on-touch