Batch Uploading Huge Sets of Images to Azure Blob Storage

北城余情 提交于 2019-12-03 03:07:07

Okay, here's what I did. I tinkered around with running BeginUploadFromStream(), then BeginSetMetadata(), then BeginSetProperties() in an asynchronous chain, paralleled over 5-10 threads (a combination of ElvisLive's and knightpfhor's suggestions). This worked, but anything over 5 threads had terrible performance, taking upwards of 20 seconds for each thread (working on a page of ten images at a time) to complete.

So, to sum up the performance differences:

  • Asynchronous: 5 threads, each running an async chain, each working on ten images at a time (paged for statistical reasons): ~15.8 seconds (per thread).
  • Synchronous: 1 thread, ten images at a time (paged for statistical reasons): ~3.4 seconds

Okay, that's pretty interesting. One instance uploading blobs synchronously performed 5x better than each thread in the other approach. So, even running the best async balance of 5 threads nets essentially the same performance.

So, I tweaked my image file importing to separate the images into folders containing 10,000 images each. Then I used Process.Start() to launch an instance of my blob uploader for each folder. I have 170,000 images to work with in this batch, so that means 17 instances of the uploader. When running all of those on my laptop, performance across all of them leveled out at ~4.3 seconds per set.

Long story short, instead of trying to get threading working optimally, I just run a blob uploader instance for every 10,000 images, all on the one machine at the same time. Total performance boost?

  • Async Attempts: 14-16 hours, based on average execution time when running it for an hour or two.
  • Synchronous with 17 separate instances: ~1 hour, 5 minutes.

You should definitely upload in parallel in several streams (ie. post multiple files concurrently), but before you do any experiment showing (erroneously) that there is not benefit, make sure you actually increase the value of ServicePointManager.DefaultConnectionLimit:

The maximum number of concurrent connections allowed by a ServicePoint object. The default value is 2.

With a default value of 2, you can have at most two outstanding HTTP requests against any destination.

As the files that you're uploading are pretty small, I think the code that you've written is probably about as efficient as you can get. Based on your comment it looks like you've tried running these uploads in parallel which was really the only other code suggestion I had.

I suspect that in order to get the greatest throughput will be about finding the right number of threads for your hardware, your connection and your file size. You could try using the Azure Throughput Analyzer to make finding this balance easier.

Microsoft's Extreme Computing group have also benchmarks and suggestions on improving throughput. It's focused on throughput from worker roles deployed on Azure, but it will give you an idea of the best you could hope for.

You may want to increase ParallelOperationThreadCount as shown below. I haven't checked the latest SDK, but in 1.3 the limit was 64. Not setting this value resulted in lower concurrent operations.

CloudBlobClient blobStorage = new CloudBlobClient(config.AccountUrl, creds);
// todo: set this in blob extensions
blobStorage.ParallelOperationThreadCount = 64

If the parallel method takes 5 times more to upload than the serial one, then you either

  • have awful bandwidth
  • have a very slow computer
  • do something wrong

My command-line util gets quite a boost when running in parallel even though I don't use memory streams nor any other nifty stuff like that, I simply generate a string array of the filenames, then upload them with Parallel.ForEach.

Additionally, the Properties.ContentType call probably sets you back quite a bit. Personally I never use them and I guess they shouldn't even matter unless you want to view them right in the browser via direct URLs.

You could always try the async methods of uploading.

public override IAsyncResult BeginUploadFromStream (
Stream source,
AsyncCallback callback,
Object state

)

http://msdn.microsoft.com/en-us/library/windowsazure/ee772907.aspx

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