Touch event handled by multiple views

China☆狼群 提交于 2019-12-03 03:03:43

The way I have solved this problem is in a way that is not that clean, but it works. Please let me know if there's a better way to do this.

I have overridden hitTest for my custom UIView so that it directs touches to the UITableView underneath. Then in the UITableView I am handling the gestures through touchesBegan, touchesMoved, etc. There I am also calling touchesBegan on the UIView.

In this way touches are handled by two views. The reason why I am not doing the other way around (having UIView's touchesBegan calling UITableView's touchesBegan) is that gestures recognizers on the UITableView would not work.

UIView subclass' hitTest

- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
    // tview is the UITableView subclass instance
    CGPoint tViewHit = [tView convertPoint:point fromView:self];        
    if ([tView pointInside:tViewHit withEvent:event]) return tView;

    return [super hitTest:point withEvent:event];
}

UITableView subclass's touchesBegan

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [touches anyObject];
    CGPoint location = [touch locationInView:touch.view];
    // ....

    // view is the UIView's subclass instance
    [view touchesBegan:touches withEvent:event];
}

No, you cann't do it implicity. Event Delivery chapter says

The window object uses hit-testing and the responder chain to find the view to receive the touch event. In hit-testing, a window calls hitTest:withEvent: on the top-most view of the view hierarchy; this method proceeds by recursively calling pointInside:withEvent: on each view in the view hierarchy that returns YES, proceeding down the hierarchy until it finds the subview within whose bounds the touch took place. That view becomes the hit-test view.

So, when window finds touched view it returns YES. Only one view can handle touches at the current moment.

But if you need to handle event for UITableView then handle it for UIView! You can convert touched point to required coordinates with – convertPoint, – convertRect functions, add subview to UITableView and move it depends on coordinate, and a lot of another things.

UITableView relays unhandled touch events to UIView. (Google "responder chain") UITableView Documentation

So, you can handle your touch events in UIView only. So. In your UIView

  1. touchesstart - do initialization stuff

  2. touchesmove - draw tail on UIView (Use timers/delayedresponse to desable points so that it would look like a trail)

  3. touchesend - do remaining stuff

Hope this helps.

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