I have a JavaScript function object as;
var addNum = function(num1, num2) {
return num1 + num2;
}
Now if I try to access
addNum.divide()
I wanted to understand the prototype chain for the above code. I read that in the above example, addNum would be searched for divide(), followed by Function.prototype and finally Object.prototype.
But my question is in the above example, how can addNum would be searched for divide()
Does it refer to something like ;
var addNum = function(num1, num2) {
this.divide = function(){}
return num1 + num2;
}
I could not understand the line where it says addNum would be searched for divide()
Please help me understand the same.
I'm not sure this will answer your question but may give you some insight. Consider the following example:
var Person = (function () {
var Person = function (name) {
this.name = name;
}
Person.greet = function () {
console.log("Hello!");
}
Person.prototype = {
greet: function () {
console.log('Hello, my name is ' + this.name);
}
};
return Person;
})();
var bob = new Person("Bob");
Person.greet(); // logs "Hello!"
bob.greet(); // logs "Hello, my name is Bob
The function object "Person" has a direct 'greet' property that is a Function. OOP-wise, you can almost think of that as a static method that can be called directly from the Person Function (Person.greet()). Once you "instantiate" a person object from the Person constructor, that new object "bob" now references it's methods from the Person.prototype object. Now when you call bob.greet(), it uses the greet function in the prototype object.
Hope that helps.
As you say so yourself: you have a function object. Functions are objects in JS, just like Object literals, arrays, or anything else: a function can be assigned properties and methods at will:
var someAnonFunction = function(foo)
{
console.log(this);
console.log(this === someAnonFunction);//will be false most of the time
};
someAnonFunction.x = 123;//assign property
someAnonFunction.y = 312;
someAnonFunction.divide = function()
{
console.log(this === someAnonFunction);//will be true most of the time
return this.x/this.y;//divide properties x & y
};
someAnonFunction.divide();
In this case, the function object, referenced by someAnonFunction
has been assigned a reference to the anonymous function, called divide
(well, the reference to an anonymous function was dubbed divide anyway). So there is no prototype involvement at all here. Mind you, as you say so yourself: all objects can be traced back to Object.prototype
, just try this:
console.log(someAnonFunction.toString === Function.prototype.toString);//functions are stringified differently than object literals
console.log(someAnonFunction.hasOwnProperty === Object.prototype.hasOwnProperty);//true
Or, perhaps this is more clear: a simple scheme of how a method/property call is resolved to a value in JS:
[ F.divide ]<=========================================================\ \
F[divide] ===> JS checks instance for property divide | |
/\ || | |
|| || --> property found @instance, return value-------------------------------| |
|| || | |
|| ===========> Function.prototype.divide could not be found, check prototype | |
|| || | |
|| ||--> property found @Function.prototype, return-----------------------| |
|| || | |
|| ==========> Object.prototype.divide: not found check prototype? | |
|| || | |
|| ||--> property found @Object.prototype, return---------------------|_|
|| || |=|
|| =======>prototype is null, return "undefined.divide"~~~~~~~~~~~~~~~|X|
|| \ /
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~< TypeError can't read property 'x' of undefined
It therefore follows, that if you want the code above to work using prototypes, you'll have to augment a prototype of sorts (in this case, the Function.prototype
). Do know that this isn't to be recommended, in fact changing "native" prototypes is often frowned upon. Still:
Function.prototype.divide = function (a, b)
{
a = +(a || 0);//coerce to number, use default value
b = +(b || 1) || 1;//division by zeroe is not allowed, default to 1
return a/b;
};
function someFunction ()
{
return 'someString';
};
var another = function(a, b)
{
return a + b;
};
someFunction.divide(12, 6);//will return 2
another.divide(12, 4);//3
In both cases, the function object, referenced by the name (someFunction
or another
) will be scanned for a property called divide
, which isn't found. Then however it'll scan the Function.prototype
, where such a property is found.
If that weren't the case, JS would also check the Object.prototype
, if that failed, it will eventually throw an error.
I've posted quite lengthy answers on SO on this subject a while back:
What makes my.class.js so fast? (deals with prototype chains)
Objects and functions in javascript (recap of functions <=> objects <=> constructors)
What are the differences between these three patterns of "class" definitions in JavaScript? (some more info, still)
Javascript - Dynamically change the contents of a function (vaguely touches on the anonymous functions, assigned to variables and properties and changing their context)
You can create divide
as a [sort of a] static
method:
var addNum = function(num1, num2) {
addNum.divide = function(){return num1/num2;};
return num1 + num2;
}
// now you first have to run addNum
var onethirds = addNum(1,3); //=> 4
addNum.divide(); //=> 0.333333...
But it's not advisable. Better create a constructor function:
function Pair(n1,n2){
n1 = n1 || 1;
n2 = n2 || 1;
// create instance methods
this.add = function(){return n1+n2;};
this.divide = function(){return n1/n2;};
this.multiply = function(){return n1*n2;}
}
var pair1 = new Pair(2,6)
,pair2 = new Pair(1,2);
pair1.add(); //=> 8
pair2.divide(); //=> 0.5
//etc.
or a more prototypal approach (methods are added to the constructor prototype, not to every instance):
function Pair(n1,n2){
this.n1 = n1 || 1;
this.n2 = n2 || 1;
// create prototype methods (once)
if (!Pair.prototype.add){
var proto = Pair.prototype;
proto.add = function(){return this.n1+this.n2;};
proto.divide = function(){return this.n1/this.n2;};
proto.multiply = function(){return this.n1*this.n2;}
}
}
No, your last code only makes sense if you used addNum
as a constructor function:
var instance = new addNum();
instance.divide();
However, because functions are objects, the following would be valid:
var addNum = function(num1, num2) {
return num1 + num2;
}
addNum.divide = function() {}
In this case divide
would be a property of addNum
itself, not of one of its prototypes.
To understand prototypal inheritance is somewhat obscure at first, but think of it as the name suggests, there are a few prototypes in JavaScript and Function is one of them.
Whenever you create a new function you can check its type with the typeof
command. In your case:
var a = function(a,b) { return a + b; }
It will return "function"
so there are two ways to add to your a
variable more methods. One would be, as @Keith Morris suggested, to create a new constructor and have its methods inside and return it. That is also the preferred way because then, you don't pollute the basic objects with prototypal methods which are extended to each and every object that is represented by them.
Meaning, if I instead do this:
Function.prototype.divide = function(a, b) { return a / b; }
I can now do a.divide(2, 1);
and it would return 2
. But for example if I use jQuery
and do jQuery.divide(2,1)
I will also get 2
because it tries to find it in the immediate scope of the function. If not, it will go to the prototype of it.
Hope this explains it to you a bit better.
来源:https://stackoverflow.com/questions/15174187/properties-of-javascript-function-objects