How does JetBrains AppCode launch the iOS Simulator?

不想你离开。 提交于 2019-12-03 02:04:23

问题


I just looked at JetBrains's App Code IDE and it seems to be able to launch the iOS Simulator and run applications in it.

When I had to automate the deployment of my projects I had to resort to Applescript and GUI automation.

They seem to be using a closed tool called 'simlauncher'. I wonder what the magic behind it could be.

Update:

  1. On looking at Activity Monitor, I see that osascript gets launched from simlauncher before the simulator is launched. Could it be Applescript again? I thought iOS Simulator.app was not scriptable.
  2. iOS Simulator seems to be launched by launchd, so simlauncher is definitely not launching it by itself. Also, simlauncher stays only until the actual application is running in the simulator. They're polling for it perhaps?
  3. For device builds, they're using AMDeviceService, which is probably a version of Apple Mobile Device Service. Is this a technique from the jail broken SDK?

A little more info on the simulator from the output of 'ps':

plumenator 26404  12.9  1.3   290172  52772   ??  SX    8:56PM   0:03.62 /Users/plumenator/Library/Application Support/iPhone Simulator/4.3.2/Applications/817A280D-1F74-4755-B848-B04EC8A24ADA/xxx.app/xxx
plumenator 26395   2.3  0.3   444208  13560   ??  S     8:56PM   0:00.72 /Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator.app/Contents/MacOS/iPhone Simulator -SessionOnLaunch NO
plumenator 26402   1.4  0.8   318320  33052   ??  Us    8:56PM   0:00.86 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/System/Library/CoreServices/SpringBoard.app/SpringBoard -SBDisableAutoDim YES -SBAutoLockTime -1 -SBAutoDimTime -1 -SBDontLockAfterCrash YES -SBDidShowReorderText YES -SBFakeBars YES -SBDontAnimateAppleDown YES -SBEnableDoubleHeightToggling YES
plumenator 26406   0.0  0.4  2466496  15792   ??  Ss    8:56PM   0:00.16 /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/libexec/gdb/gdb-i386-apple-darwin --arch i386 --interp=mi1 -q
plumenator 26401   0.0  0.1   106584   5688   ??  S     8:56PM   0:00.30 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/usr/libexec/lsd
plumenator 26400   0.0  0.1   105228   4204   ??  S     8:56PM   0:00.13 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/usr/libexec/installd -t 30
plumenator 26399   0.0  0.3   223488  11464   ??  Ss    8:56PM   0:00.15 /Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator.app/Contents/MacOS/SimulatorBridge 26395

Now I suppose it's just a matter of sorting the commands according to the pid and executing them. :-)

There's a problem, though. All these binaries refer to dylibs present in the simulator platform's root. When I run them directly, they look for those in '/'.

Is there a way to set the path for dylibs before running a command? This looks promising: http://sacredsoftware.net/svn/misc/StemLibProjects/eaglshell/tags/2.1.0/Makefile

https://github.com/BlueFrogGaming/icuke has good info too.


回答1:


AppCode use a special wrapper to do this, that you noticed in its console :

/Applications/AppCode-108.379.app/bin/simlauncher 4.3 debug iphone <PATH_TO_APP> <STDOUT> <STDERR>

simlauncher is a non documented / not friendly mach-o binary... But here is a quick analysis of it:

  • To launch simulator it uses a private Apple framework (otool -L simlauncher) :

    /Applications/AppCode-108.379.app/bin/simlauncher:
    @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient (compatibility version 1.0.0, current version 12.0.0)
    
  • This framework is bundled with Xcode:

    <XCODE_PATH>/Platforms/iPhoneSimulator.platform/Developer/Library/PrivateFrameworks/iPhoneSimulatorRemoteClient.framework
    
  • And is used like that (class-dump simlauncher) (DTiPhoneSimulator* are from Apple Framework):

    @protocol DTiPhoneSimulatorSessionDelegate
    - (void)session:(id)arg1 didEndWithError:(id)arg2;
    - (void)session:(id)arg1 didStart:(BOOL)arg2 withError:(id)arg3;
    @end
    
    @interface Launcher : NSObject <DTiPhoneSimulatorSessionDelegate> {
        DTiPhoneSimulatorSession *mySession;
    }
    
    - (int)launch:(id)arg1 sdkVersion:(id)arg2 wait:(BOOL)arg3 device:(int)arg4 sout:(id)arg5 eout:(id)arg6 argument:(id)arg7 env:(id)arg8;
    - (void)session:(id)arg1 didEndWithError:(id)arg2;
    - (void)session:(id)arg1 didStart:(BOOL)arg2 withError:(id)arg3;
    
    @end
    

About the other binary AMDeviceService I just can say it uses ProtocolBuffers in order I guess to communicate with MobileDevice service... Once again, undocumented stuff...

Quick conclusion, sorry, there is no easy way to launch iPhoneSimulator using the JetBrains way, unless reversing Apple privates/not documented APIs... like Jetbrains folks did, I love their tools, they are top guns, can't wait appcode to be gold, already working on it everyday :)

EDIT: See answer below from a JetBrains employee... @JetBrains, would be great to have some sort of AMDeviceService documented to automate some stuff... ;)




回答2:


What exactly do you want to automate? Installing app and launching it in simulator or device?

About "3":

AMDeviceService is just some daemon which is responsible for any interaction with device. It uses only /System/Library/PrivateFrameworks/MobileDevice.framework library(it's private). It doesn't know about any /Developer stuff (of course if you are not going to debug on device).

This service deploys app on device, mounts developer image, browses apps on device and starts debugserver.

It uses Google Protocol Buffers based protocol to communicate with AppCode. Not Apple-stuff.




回答3:


Not 100% sure this is what your question is about, but I'm able to run an arbitrary Simulator-compiled app whose folder I have on the Desktop (for instance) in the Simulator with the following line in the terminal (all one line, substituting appropriate values for your system):

/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone\ Simulator.app/Contents/MacOS/iPhone\ Simulator -SimulateApplication 
/Users/myusername/Desktop/[the alphanumeric app directory name]/MyCompiledAppProject.app/MyCompiledAppProject

Where that last "MyCompiledAppProject" file is the actual binary that is inside of the package which ends with .app (you'll have to control-click on the .app file and select "Show Package Contents" to see it). This will launch the Simulator if it isn't already open. It could easily be packaged in an AppleScript that takes the newly-compiled app location as a file argument and doesn't require Xcode to be open or xcodebuild to be used.




回答4:


The iphonesim project gives you a command-line launcher for iOS apps. I believe it packages up what you want.




回答5:


I think I read somewhere that they rely on Xcode to do this sort of thing for them. But it wasn't very specific, and I don't know where I read it. Maybe they're scripting Xcode to launch and deploy, instead of the simulator directly?




回答6:


Similar project by phone gap is at https://github.com/phonegap/ios-sim.



来源:https://stackoverflow.com/questions/6172688/how-does-jetbrains-appcode-launch-the-ios-simulator

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