问题
I am currently on design phase of a MMO browser game, game will include tilemaps for some real time locations (so tile data for each cell) and a general world map. Game engine I prefer uses MongoDB for persistent data world.
I will also implement a shipping simulation (which I will explain more below) which is basically a Dijkstra module, I had decided to use a graph database hoping it will make things easier, found Neo4j as it is quite popular.
I was happy with MongoDB + Neo4J setup but then noticed OrientDB , which apparently acts like both MongoDB and Neo4J (best of both worlds?), they even have VS pages for MongoDB and Neo4J.
Point is, I heard some horror stories of MongoDB losing data (though not sure it still does) and I don't have such luxury. And for Neo4J, I am not big fan of 12K€ per year "startup friendly" cost although I'll probably not have a DB of millions of vertexes. OrientDB seems a viable option as there may be also be some opportunities of using one database solution.
In that case, a logical move might be jumping to OrientDB but it has a small community and tbh didn't find much reviews about it, MongoDB and Neo4J are popular tools widely used, I have concerns if OrientDB is an adventure.
My first question would be if you have any experience/opinion regarding these databases.
And second question would be which Graph Database is better for a shipping simulation. Used Database is expected to calculate cheapest route from any vertex to any vertex and traverse it (classic Dijkstra). But also have to change weights depending on situations like "country B has embargo on country A so any item originating from country A can't pass through B, there is flood at region XYZ so no land transport is possible" etc. Also that database is expected to cache results. I expect no more than 1000 vertexes but many edges.
Thanks in advance and apologies in advance if questions are a bit ambiguous
PS : I added ArangoDB at title but tbh, hadn't much chance to take a look.
Late edit as of 18-Apr-2016 : After evaluating responses to my questions and development strategies, I decided to use ArangoDB as their roadmap is more promising for me as they apparently not trying to add tons of hype features that are half baked.
回答1:
Disclaimer: I am the author and owner of OrientDB.
As developer, in general, I don't like companies that hide costs and let you play with their technology for a while and as soon as you're tight with it, start asking for money. Actually once you invested months to develop your application that use a non standard language or API you're screwed up: pay or migrate the application with huge costs.
You know, OrientDB is FREE for any usage, even commercial. Furthermore OrientDB supports standards like SQL (with extensions) and the main Java API is the TinkerPop Blueprints, the "JDBC" standard for Graph Databases. Furthermore OrientDB supports also Gremlin.
The OrientDB project is growing every day with new contributors and users. The Community Group (Free channel to ask support) is the most active community in GraphDB market.
If you have doubts with the GraphDB to use, my suggestion is to get what is closer to your needs, but then use standards as more as you can. In this way an eventual switch would have a low impact.
回答2:
It sounds as if your use case is exactly what ArangoDB is designed for: you seem to need different data models (documents and graphs) in the same application and might even want to mix them in a single query. This is where a multi-model database as ArangoDB shines.
If MongoDB has served you well so far, then you will immediately feel comfortable with ArangoDB, since it is very similar in look and feel. Additionally, you can model graphs by storing your vertices in one (or multiple) collections, and your edges in one or more so-called "edge-collections". This means that individual edges are simply documents in their own right and can hold arbitrary JSON data. The database then offers traversals, customizable with JavaScript to match any needs you might have.
For your variations of the queries, you could for example add attributes about these embargos to your vertices and program the queries/traversals to take these into account.
The ArangoDB database is licensed under the Apache 2 license, and community as well as professional support is readily available.
If you have any more specific questions do not hesitate to ask in the google group
https://groups.google.com/forum/#!forum/arangodb
or contact
hackers (at) arangodb.org
directly.
回答3:
Neo4j's pricing is actually quite flexible, so don't be put away by the prices on the website. You can also get started with the community edition or personal edition for a long time.
The Neo4j community is very active and helpful and quickly provide support and help for your questions. I think that's the biggest plus besides performance and convenience. I n general using a graph model
Regarding your use-case:
Neo4j is used exactly for this route calculation scenario by one of the largest logistic companies in the world where it routes up to 4000 packages per second across the country.
And it is used in other game engines, like here at GameSys for game economy simulation and in another one for the routing (not in earth coordinates but in game-world-coordinates using Neo4j-Spatial).
I'm curious why you have only that few nodes? Are those like transport portals? I wonder where you store the details and the dynamics about the routes (like the criteria you mentioned) are they coming from the outside - in memory state of the game engine?
You should probably share some more details about your model and the concrete use-case.
And it might help to know that both Emil, one of the founders of Neo4j and I are old time players of multi user dungeons (MUDs), so it is definitely a use-case close to our heart :)
来源:https://stackoverflow.com/questions/26704134/mongodb-neo4j-vs-orientdb-vs-arangodb