Upon considering the driver side implementation for DirectX API on windows systems for modern video cards I was wondering why this implementation is not available on non-windows system, most notably linux.
Since there is an obvious absence of this functionality I can only assume there is a good reason which I am blind to, but in my primitive understanding I simply see the DirectX calls as no more than function entry points on the hardware device. And for the record I am not referring to a compatibility layer (most notably WINE, a project I am amazed by every single day) but a library making direct hardware calls.
Is it possible to create an open source version of directx? Would it be possible but obscenely difficult?
AFAIK, the DirectX contains 3 parts
- Vendor driver (provide low level API defined by DX)
- DirectX library (use low level API defined by DX to access hardware, provide DirectX API)
- Software (use DirectX API, ex. game)
There are no driver providing the low level API defined by DX on linux, so even it is possible to provide the DirectX library, but it won't work without proper vendor driver, and I can't see if there is any vendor is going to create one for their hardware platform.
Why not just use OpenGL? It supports all the functionality that DirectX does. Do you have a specific reason to use DirectX? As for a reason, Microsoft made DirectX and I guess they didn't see any need to allow it to run on Linux.
You can run DirectX games in Linux using Wine. You can program XNA on Linux using MonoGame. But all of these use OpenGL to provide hardware-accelerated rendering. AFAIK, OpenGL has been (and probably will be) the only option on Linux for the foreseeable future.
Is it possible to write your own DirectX implementation? Sure - but it involves writing drivers, proprietary knowledge and probably too much cost for anyone to REALLY benefit from it.
EDIT: These days, DXVK is a very real and performant way to run DirectX applications on Linux.
The work to create a port for DirectX would create the same problems as you encounter in WINE. It will never be the same as on Windows. Derived from that principle you would have to look into OpenGL and related multi-platform libraries.
At this very moment WINE would be your closest medium if you want to accomplish something with DirectX code you already have. Then again, I'm not sure in what manner Visual Studio or plain typing would get you closer yo a fluent environment. The WINE libraries aren't that far from native, but there always exists emulation, what is acceptable to a certain point in my honest opinion.
If I look at how superbly Final Fantasy XIV ran on full settings on my iMac (2011) I think it's not that bad to rely on WINE's implementation. The game exactly rendered as on Bootcamp (Windows) on my iMac.
If you really want to make work on this front you could try to ask WINE Devs at their forums or mailing lists how you could maybe use the implementation of their DirectX compatibility only and use that in your project. Where you maybe can call libraries instead of requesting DirectX through Windows-emulated system calls.
Edit: I fully agree with user956030's answer too.
DirectX is a suit of API's:
- Direct3D (drawing 3D graphics)
- DirectX Graphics Infrastructure (enumerating adapters and monitors and managing swap chains)
- Direct2D (drawing 2D graphics)
- DirectWrite (fonts)
- DirectCompute (GPU Computing)
- DirectSound3D (playback of 3D sounds)
- DirectX Media (DirectAnimation for 2D/3D web animation, DirectShow for multimedia playback and streaming media, DirectX Transform for web interactivity, and Direct3D Retained Mode for higher level 3D graphics)
- DirectX Diagnostics (tool for diagnosing and generating reports on components related to DirectX, such as audio, video, and input drivers)
- DirectX Media Objects (support for streaming objects such as encoders, decoders, and effects)
- DirectSetup (installation of DirectX components, and the detection of the current DirectX version)
DirectX components deprecated, but still supported
- DirectDraw
- DirectInput
- DirectPlay
- DirectSound
- DirectMusic
As you can see many parts of the DirectX suit of API's would need to be rewritten with functionality for Drivers written for Linux. Also some parts of the DirectX suit are likely going to make calls to the Windows OS and that code would have to rewritten for a Linux machine without infringement of the copy-written parts of either DirectX or the Windows OS.
Yes you could write a open source API suit which does the same kind of thing as DirectX for Linux, however without a great knowledge of sound and graphic drivers/support by their manufactures for Linux, it would be a very hard task to do.
However if you question was more of a "Can I get/write something to be able to run games and programs made with DirectX to run on Linux?" in it's meaning, in short no due to more likely copyright infringement.
Your question is wrong in 2019. DXVK is an implementation of D3D11 and D3D10 implementation for Linux using Vulkan and Wine
DirectX is a propriety products designed for Microsoft targets, so for this to happen would be very unusual
There are two other pieces of software that come to mind, SDL and OpenGL
OpenGL provides the hardware alternative to DirectX, and SDL works with OpenGL to provide the software support you would expect from DirectX
来源:https://stackoverflow.com/questions/11121258/why-is-there-no-directx-api-for-linux