Difference between VAST, VPAID and VMAP

女生的网名这么多〃 提交于 2019-12-02 22:24:39

VAST, VMAP and VPAID solve different challenges when it comes to showing advertisements in a video player.

Short answer

VAST describes ads and how a video player should handle them. (more or less)

VPAID (deprecated, see update below) describes what "public" communication (methods, properties and events) an executable ad unit should at least implement/expose, so the video player can communicate with the ad unit in an uniform way and control it.

VMAP describes when an ad should be played.

In more detail

VAST (Video Ad Serving Template) is used to describe ads and how a video player should handle these. Note that the concrete implementation is up to the video player itself. There are three types of ads:

  • A linear ad is an advertisement video rendered inside the video player.
  • A non-linear ad is an advertisement overlaying the video player. It is mostly a banner image, but it could also be HTML or an iFrame.
  • A companion ad is an advertisement rendered outside the video player. It is mostly rendered alongside a linear or a non-linear ad, as they can complement each other (hence the name).

More examples of cool stuff VAST describes:

  • When an ad is allowed to be skipped (for linear ads)
  • What URIs should be pinged for tracking
  • Sequence of ads (ad pods) that should be played together
  • Different resolutions / codecs for same advertisement

VMAP (Video Multiple Ad Playlist) is an optional addition allowing you to specify when an ad must be played. Via VMAP you can indicate whether an ad is a pre-roll (ad before the content), a mid=roll (ad somewhere in the content) or a post-roll (ad after the content). VMAP can also refer to multiple VAST files to be played at different times.

VPAID (Video Player Ad Interface Definition) is a specification describing what an executable ad unit (= interactive ad) should at least implement and expose for public communication/control. This allows the player to delegate instructions to the ad and yet keep control over it (e.g. starting, pausing, finishing it...). That way, a player can give instructions (methods) and request information (properties). The ad itself can also dispatch events indicating that a certain action has happened (e.g. volume has changed, ad has been skipped, ad has been clicked...).

It is interesting to note that VPAID has two versions: version 1 is only Flash, while version 2 is only JavaScript.

How these three connect with each other

VMAP refers to a VAST, but never to another VMAP.

VAST can contain its ad data internally (Inline) or refer to another VAST (Wrapper), but never to a VMAP. VAST describes ads. Some ads can be executable (interactive).

If an ad is executable then it must implement VPAID so the player can cooperate with it.

Update June 2019

Quite a few things have changed since this answered was submitted. In VAST 4.1, the IAB deprecated the VPAID specification in favor of an upcoming specification. VAST 4.2 (currently in public comment phase) formalized the successor of VPAID:

  • for ad verification, the Open Measurement SDK should be used
  • for interactivity, the SIMID (Secure Interactive Media Interface) specification should be implemented.
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