objects with state and behavior in oop

故事扮演 提交于 2019-12-02 20:40:00
bong bang
  • Lamp is an object.
  • The "state" in lamp:on and off.
  • The "behavior" in lamp:turn on and turn off.

In programming you declare states in "fields" and behaviors in "methods" etc..

Read and learn object-oriented.

class Door {
  boolean isOpen;

  void close(){
    isOpen = false;
  }
}

Look at this simple snippet. We have class Door, it has a state isOpen - variable describes current state of this door. Method close it is behaviour of door, when we call it, we change current state of object.

I advice you to read good for beginners book about object oriented programming: Head First Object-Oriented Analysis and Design. If you read it you get better understanding.

abstract class Animal
{
   int age;
   abstract void Run();
}

class Tiger:Animal
{
    override void Run()
    {
      //something.
    }
}

main()
{
     Tiger t1 = new Tiger();
     Tiger t2 = new Tiger();
     t1.age = 25;
     t2.age = 10;
}

Now you have created two Tiger objects. Tiger can Run. That is the behavior of the object Tiger. t1 age is 25 and t2 age is 10. t1.age, t2.age is the state of the object.

Hope this helps.

Objects are defined by methods and fields.

fields or state can be thought of current conditions within an object. A banana's state would be its shape and colour and size Methods or behaviours can be thought of its acting. With the banana, whether it is ripe or dry can be the behaviour.

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