I often need to floor or ceil a CGFloat
to an int
, for calculation of an array index.
The problem I permanently see with floorf(theCGFloat)
or ceilf(theCGFloat)
is that there can be troubles with floating point inaccuracies.
So what if my CGFloat
is 2.0f
but internally it is represented as 1.999999999999f
or something like that. I do floorf
and get 1.0f
, which is a float again. And yet I must cast this beast to int which may introduce another problem.
Is there a best practice how to floor or ceil a float
to an int
such that something like 2.0
would never accidentally get floored to 1
and something like 2.0
would never accidentally get ceiled to 2
?
There are a couple misconceptions in your question.
what if my CGFloat is 2.0f but internally it is represented as 1.999999999999f
can't happen; 2.0, like all reasonably small integers, has an exact representation in floating-point. If your CGFloat
is 2.0f
, then it really is 2.0.
something like 2.0 would never accidentally get ceiled to 2
The ceiling of 2.0 is 2; what else would it possibly be?
I think the question that you're really asking is "suppose I do a calculation that produces an inexact result, which mathematically should be exactly 2.0, but is actually slightly less; when I apply floor
to that value, I get 1.0 instead of 2.0--how do I prevent this?"
That's actually a fairly subtle question that doesn't have a single "right" answer. How have you computed the input value? What are you going to do with the result?
Swift supplemental answer
I am adding this as a supplemental answer for those who come here looking how to use floor
and ceil
with a CGFloat
(like I did).
var myCGFloat: CGFloat = 3.001
floor(myCGFloat) // 3.0
ceil(myCGFloat) // 4.0
And if an Int
is needed, then it can be cast to one.
var myCGFloat: CGFloat = 3.001
Int(floor(myCGFloat)) // 3
Int(ceil(myCGFloat)) // 4
Update
There is no need to use the C floor
and ceil
functions anymore. You can use the Swift round()
with rounding rules.
var myCGFloat: CGFloat = 3.001
myCGFloat.round(.down) // 3.0
myCGFloat.round(.up) // 4.0
If you don't wish to modify the original variables, then use rounded()
.
Notes
- Works with both 32 and 64 bit architectures.
See also
EDIT - read the comments for reasons why this answer isn't right :)
Casting a float
to an int
is an implicit floorf
i.e. (int)5.9
is 5
. If you don't mind that then just cast :)
If you want to round up then just cast the result of a ceilf
- casting after rounding shouldn't introduce any errors at all (or, if you want, add one before casting i.e. `(int)(5.9+1)' is '6' - same as rounding up).
To round to the nearest, just add 0.5 - (int)(5.9+0.5)
is 6
but (int)(5.4+0.5)
is 5
. Though I would just use roundf(5.9)
:)
来源:https://stackoverflow.com/questions/11993981/how-to-safely-floor-or-ceil-a-cgfloat-to-int