I'm trying to write some code that sets a property on a struct (important that it's a property on a struct) and it's failing:
System.Drawing.Rectangle rectangle = new System.Drawing.Rectangle();
PropertyInfo propertyInfo = typeof(System.Drawing.Rectangle).GetProperty("Height");
propertyInfo.SetValue(rectangle, 5, null);
The Height value (as reported by the debugger) never gets set to anything - it stays at the default value of 0.
I have done plenty of reflection on classes before and this has worked fine. Also, I know that when dealing with structs, you need to use FieldInfo.SetValueDirect if setting a field, but I don't know of an equivalent for PropertyInfo.
The value of rectangle
is being boxed - but then you're losing the boxed value, which is what's being modified. Try this:
Rectangle rectangle = new Rectangle();
PropertyInfo propertyInfo = typeof(Rectangle).GetProperty("Height");
object boxed = rectangle;
propertyInfo.SetValue(boxed, 5, null);
rectangle = (Rectangle) boxed;
Ever heard of SetValueDirect
? There's a reason they made it. :)
struct MyStruct { public int Field; }
static class Program
{
static void Main()
{
var s = new MyStruct();
s.GetType().GetField("Field").SetValueDirect(__makeref(s), 5);
System.Console.WriteLine(s.Field); //Prints 5
}
}
There's other methods than the undocumented __makeref
which you could use (see System.TypedReference
) but they're more painful.
来源:https://stackoverflow.com/questions/6280506/is-there-a-way-to-set-properties-on-struct-instances-using-reflection