Has anybody found a clear, concise example or guide on how to implement a source list using the view-based NSOutlineView introduced in Lion? I've looked at Apple's example project, but without any sense of direction or explanation, I'm finding it difficult to grasp the concept of exactly how they work.
I know how to use the excellent PXSourceList as a fallback, but would really like to start using view-based source lists instead if at all possible.
You tagged this with the cocoa-bindings tag, so I assume you mean "with bindings." I whipped up a quick example. Start from a new non-document-based Cocoa Application template in Xcode. Call it whatever you like. First I added some code to make some fake data to bind to. Here's what my AppDelegate header looks like:
#import <Cocoa/Cocoa.h>
@interface SOAppDelegate : NSObject <NSApplicationDelegate>
@property (assign) IBOutlet NSWindow *window;
@property (retain) id dataModel;
@end
And here's what my AppDelegate implementation looks like:
#import "SOAppDelegate.h"
@implementation SOAppDelegate
@synthesize window = _window;
@synthesize dataModel = _dataModel;
- (void)dealloc
{
[_dataModel release];
[super dealloc];
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
// Insert code here to initialize your application
// Make some fake data for our source list.
NSMutableDictionary* item1 = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Item 1", @"itemName", [NSMutableArray array], @"children", nil];
NSMutableDictionary* item2 = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Item 2", @"itemName", [NSMutableArray array], @"children", nil];
NSMutableDictionary* item2_1 = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Item 2.1", @"itemName", [NSMutableArray array], @"children", nil];
NSMutableDictionary* item2_2 = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Item 2.2", @"itemName", [NSMutableArray array], @"children", nil];
NSMutableDictionary* item2_2_1 = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Item 2.2.1", @"itemName", [NSMutableArray array], @"children", nil];
NSMutableDictionary* item2_2_2 = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Item 2.2.2", @"itemName", [NSMutableArray array], @"children", nil];
NSMutableDictionary* item3 = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Item 3", @"itemName", [NSMutableArray array], @"children", nil];
[[item2_2 objectForKey: @"children"] addObject: item2_2_1];
[[item2_2 objectForKey: @"children"] addObject: item2_2_2];
[[item2 objectForKey: @"children"] addObject: item2_1];
[[item2 objectForKey: @"children"] addObject: item2_2];
NSMutableArray* dataModel = [NSMutableArray array];
[dataModel addObject: item1];
[dataModel addObject: item2];
[dataModel addObject: item3];
self.dataModel = dataModel;
}
@end
There's no particular significance to the fake data structure I created, I just wanted to show something with a couple of sub-levels, etc. The only thing that matters is that the key paths you specify in the bindings in Interface Builder line up with the keys in your data (fake data in this case.)
Then select the MainMenu.xib
file. In the IB editor, do the following steps:
- Use the Object Library (Ctrl-Cmd-Opt-3) to add an NSTreeController to your
.xib
. - Select the NSTreeController, and using the Attributes Inspector (Cmd-Opt-4) set Key Paths > Children to
children
(for this example; For your data, this should be whatever returns the array of child objects.) - With the NSTreeController still selected, use the Bindings Inspector (Cmd-Opt-7) to bind the Content Array to the AppDelegate, with a Model Key Path of
dataModel
- Next use the Object Library (Ctrl-Cmd-Opt-3) to add an NSOutlineView to your
.xib
. - Arrange it to your satisfaction inside the window (typically the entire height of the window, flush against the left-hand side)
- Select the NSOutlineView (note that the first time you click on it, you have likely selected the NSScrollView that contains it. Click on it a second time and you'll have drilled-down to the NSOutlineView itself. Note that this is MUCH easier if you widen the area on the left of the IB editor where all the objects are -- this allows you see the objects as a tree, and navigate and select them that way.)
- Using the Attributes Inspector (Cmd-Opt-4) set the NSOutlineView:
- Content Mode:
View Based
- Columns:
1
- Highlight:
Source List
- Content Mode:
- Using the Bindings Inspector (Cmd-Opt-7) bind "Content" to "Tree Controller", Controller Key: arrangedObjects (This is where the behavior of View-based NSTableView/NSOutlineViews starts to diverge from NSCell-based ones)
- In the Object List (mentioned in #6), expand the view hierarchy of the NSOutlineView and select
Static Text - Table View Cell
. - Using the Bindings Inspector (Cmd-Opt-7) bind Value to
Table Cell View
, Model Key Path:objectValue.itemName
(I've useditemName
in the fake data, you would want to use whichever key corresponded to the name of your data items)
Save. Run. You should see a source list, and once you've expanded the nodes with children, you might see something like this:
If you're in the Apple Developer Program, you should be able to access the WWDC 2011 Videos. There's one specifically dedicated to working with View-based NSTableView (and NSOutlineView) and it includes pretty thorough coverage of bindings.
Hope that helps!
Take a look at this example.
来源:https://stackoverflow.com/questions/8090224/example-of-how-to-implement-a-view-based-source-list-nsoutlineview-using-cocoa