Is masking before unsigned left shift in C/C++ too paranoid?

陌路散爱 提交于 2019-12-02 15:42:08

Speaking to the C side of the problem,

  1. Is my reasoning correct, and is this a legitimate problem in theory?

It is a problem that I had not considered before, but I agree with your analysis. C defines the behavior of the << operator in terms of the type of the promoted left operand, and it it conceivable that the integer promotions result in that being (signed) int when the original type of that operand is uint32_t. I don't expect to see that in practice on any modern machine, but I'm all for programming to the actual standard as opposed to my personal expectations.

  1. Is this problem safe to ignore because on every platform the next integer type is double the width?

C does not require such a relationship between integer types, though it is ubiquitous in practice. If you are determined to rely only on the standard, however -- that is, if you are taking pains to write strictly conforming code -- then you cannot rely on such a relationship.

  1. Is a good idea to correctly defend against this pathological situation by pre-masking the input like this?: b = (a & 1) << 31;. (This will necessarily be correct on every platform. But this could make a speed-critical crypto algorithm slower than necessary.)

The type unsigned long is guaranteed to have at least 32 value bits, and it is not subject to promotion to any other type under the integer promotions. On many common platforms it has exactly the same representation as uint32_t, and may even be the same type. Thus, I would be inclined to write the expression like this:

uint32_t a = (...);
uint32_t b = (unsigned long) a << 31;

Or if you need a only as an intermediate value in the computation of b, then declare it as an unsigned long to begin with.

chux

Q1: Masking before the shift does prevent undefined behavior that OP has concern.

Q2: "... because on every platform the next integer type is double the width?" --> no. The "next" integer type could be less than 2x or even the same size.

The following is well defined for all compliant C compilers that have uint32_t.

uint32_t a; 
uint32_t b = (a & 1) << 31;

Q3: uint32_t a; uint32_t b = (a & 1) << 31; is not expected to incur code that performs a mask - it is not needed in the executable - just in the source. If a mask does occur, get a better compiler should speed be an issue.

As suggested, better to emphasize the unsigned-ness with these shifts.

uint32_t b = (a & 1U) << 31;

@John Bollinger good answer well details how to handle OP's specific problem.

The general problem is how to form a number that is of at least n bits, a certain sign-ness and not subject to surprising integer promotions - the core of OP's dilemma. The below fulfills this by invoking an unsigned operation that does not change the value - effective a no-op other than type concerns. The product will be at least the width of unsigned or uint32_t. Casting, in general, may narrow the type. Casting needs to be avoided unless narrowing is certain to not occur. An optimization compiler will not create unnecessary code.

uint32_t a;
uint32_t b = (a + 0u) << 31;
uint32_t b = (a*1u) << 31;

Taking a clue from this question about possible UB in uint32 * uint32 arithmetic, the following simple approach should work in C and C++:

uint32_t a = (...);
uint32_t b = (uint32_t)((a + 0u) << 31);

The integer constant 0u has type unsigned int. This promotes the addition a + 0u to uint32_t or unsigned int, whichever is wider. Because the type has rank int or higher, no more promotion occurs, and the shift can be applied with the left operand being uint32_t or unsigned int.

The final cast back to uint32_t will just suppress potential warnings about a narrowing conversion (say if int is 64 bits).

A decent C compiler should be able to see that adding zero is a no-op, which is less onerous than seeing that a pre-mask has no effect after an unsigned shift.

To avoid unwanted promotion, you may use the greater type with some typedef, as

using my_uint_at_least32 = std::conditional_t<(sizeof(std::uint32_t) < sizeof(unsigned)),
                                              unsigned,
                                              std::uint32_t>;

For this segment of code:

uint32_t a = (...);
uint32_t b = a << 31;

To promote a to a unsigned type instead of signed type, use:

uint32_t b = a << 31u;

When both sides of << operator is an unsigned type, then this line in 6.3.1.8 (C standard draft n1570) applies:

Otherwise, if both operands have signed integer types or both have unsigned integer types, the operand with the type of lesser integer conversion rank is converted to the type of the operand with greater rank.


The problem you are describing is caused you use 31 which is signed int type so another line in 6.3.1.8

Otherwise, if the type of the operand with signed integer type can represent all of the values of the type of the operand with unsigned integer type, then the operand with unsigned integer type is converted to the type of the operand with signed integer type.

forces a to promoted to a signed type


Update:

This answer is not correct because 6.3.1.1(2) (emphasis mine):

...

If an int can represent all values of the original type (as restricted by the width, for a bit-field), the value is converted to an int; otherwise, it is converted to an unsigned int. These are called the integer promotions.58) All other types are unchanged by the integer promotions.

and footnote 58 (emphasis mine):

58) The integer promotions are applied only: as part of the usual arithmetic conversions, to certain argument expressions, to the operands of the unary +, -, and ~ operators, and to both operands of the shift operators, as specified by their respective subclauses.

Since only integer promotion is happening and not common arithmetic conversion, using 31u does not guarantee a to be converted to unsigned int as stated above.

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