When to use gradle.properties vs. settings.gradle?

谁说我不能喝 提交于 2019-12-02 15:02:37

settings.gradle

The settings.gradle file is a Groovy script, just like the build.gradle file. Only one settings.gradle script will be executed in each build (in comparison to multiple build.gradle scripts in multi-project builds). The settings.gradle script will be executed before any build.gradle script and even before the Project instances are created. Therefore, it is evaluated against a Settings object. With this Settings object you can add subprojects to your build, modify the parameters from the command line (StartParameter), and access the Gradle object to register lifecycle handlers. As a consequence, use settings.gradle if your settings are build-related and not necessarily project-related or require logic before possible subprojects are included.

gradle.properties

The gradle.properties file is a simple Java Properties file that only gains a special role by being automatically included into the scope of the Project object (as so-called 'project properties'). It's a simple key-value store that only allows string values (so you need to split lists or arrays by yourself). You can put gradle.properties files to these locations:

  • directly in the project directory (for project-related values)
  • in the user home .gradle directory (for user- or environment-related values)

A multi-module project has one main module and many submodules. It has this layout:

(root)
  +- settings.gradle       
  +- build.gradle          # optional (commonly present)
  +- gradle.properties     # optional
  +-- buildSrc/            # optional
  |     +- build.gradle    # optional
  |     +-- src/           # optional
  |     +-- test/          # optional
  +-- gradle/              # optional
  |     +- utils.gradle    # optional
  +-- sub-a/
  |     +- build.gradle
  |     +- src/
  +-- sub-b/
        +- build.gradle
        +- src/

submodules can also be located deeper in subfolders, but without modifying code in settings.gradle, their name will include the name of such folders.

settings.gradle

The main role of settings.gradle is to define all included submodules and to mark the directory root of a tree of modules, so you can only have one settings.gradle file in a multi-module project.

rootProject.name = 'project-x'

include 'sub-a', 'sub-b'

The settings file is also written in groovy, and submodule lookup can be customized.

build.gradle

There is one such file per module, it contains the build logic for this module.

In the build.gradle file of the main module, you can use allprojects {} or subprojects {} to define settings for all other modules.

In the build.gradle file of the submodules, you can use compile project(':sub-a') to make one submodule depend on the other.

gradle.properties

This is optional, its main purpose is to provide startup options to use for running gradle itself, e.g.

org.gradle.jvmargs=-Xmx=... -Dfile.encoding=UTF-8 ...
org.gradle.configureondemand=true

These values can be overridden by a file USER_HOME/.gradle/gradle.properties, and overriden by gradle command line arguments. Also it is possible to set environment variables for the build in this file using systemProp. as prefix.

Any property in this file can be used in any build.gradle, so some projects also put dependency version or release information in gradle.properties, but that is likely an abuse of this file.

gradle/utils.gradle

(Any name of folder or file is possible.) You can define additional custom gradle files to reuse definitions, and include them in other gradle files via

apply from: "$rootDir/gradle/utils.gradle"

buildSrc/...

This folder is special, it is like a separate gradle project in itself. It is built before doing anything else, and can provide function to use in any other gradle file. Because of technical reasons, IDE support for references to this folder work much better than any other way of extracting common code from multiple build.gradle files to a separate location. You can define complex custom build logic in java, groovy or kotlin, instead of writing and deploying a plugin. This is also useful for unit-testing your custom build code, as you can have unit tests.

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