问题
I'm new to canvas and I wanted to move my DOM (HTML+JS) animation to canvas. I tried to mimic the solar system animation in Basic animations - Web API Interfaces | MDN and I managed to do it. Fiddle.
I have a problem regarding the globalCompositeOperation
. In the animation, earth is casting a shadow (low opacity rectangle), and when the moon is orbiting this dark area, moon should be under the shadow rectangle. If I use
context.globalCompositeOperation = 'destination-over';
at the top of draw
function, I get the intended result (fiddle), but then moon and the earth rotates beneath the orbit lines. I don't want that. I want both the earth and the moon to be above the orbit lines, and moon to be beneath the shadow rectangle. Is there a way to do that? If not, I'm gonna have to get rid of the shadow.
I didn't use context.save()
and context.restore()
in my code, though they are used in the original animation. I'm not familiar with them. Might be related to my problem...
var sun = {
radius : 80,
x : 0,
y : 0,
};
var earth = {
radius : 20,
x : sun.radius + 80,
y : 0,
angle : 0,
};
var moon = {
radius : 8,
x : 50,
y : 0,
angle : 0,
};
function draw() {
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
context.resetTransform();
context.clearRect(0, 0, canvas.width, canvas.height)
context.translate(canvas.width/2, canvas.height/2);
// sun
context.beginPath();
context.arc(0, 0, sun.radius, 0, 360 * Math.PI/180, false);
context.fillStyle = "yellow";
context.fill();
// sun orbit
context.beginPath();
context.arc(0, 0, earth.x, 0, Math.PI*2, false);
context.strokeStyle = "rgba(180,150,0,.25)";
context.stroke();
// earth
earth.angle += .2;
if (earth.angle == 360) {
earth.angle = 0;
}
context.globalCompositeOperation = 'source-over'; // earth is above the sun and its orbit
context.rotate(earth.angle * Math.PI/180);
context.translate(earth.x, 0);
context.beginPath();
context.arc(0, 0, earth.radius, 0, 360*(Math.PI/180), false);
context.fillStyle = "royalblue";
context.fill();
context.globalCompositeOperation = 'destination-over'; // earth's orbit and shadow are below the earth
// earth shadow
context.fillStyle = "rgba(0,0,0,0.1)";
context.fillRect(0, -earth.radius, earth.radius*16, earth.radius*2);
// earth orbit
context.beginPath();
context.arc(0, 0, moon.x, 0, Math.PI*2, false);
context.strokeStyle = "rgba(0,0,200,.2)";
context.stroke();
// moon
moon.angle += 1;
if (moon.angle == 360) {
moon.angle = 0;
}
context.globalCompositeOperation = 'source-over'; // moon is above the earth's orbit and shadow
context.rotate(moon.angle * Math.PI/180);
context.translate(moon.x, 0);
context.beginPath();
context.arc(0, 0, moon.radius, 0, 360 * Math.PI/180, false);
context.fillStyle = "silver";
context.fill();
requestAnimationFrame(draw);
}
draw();
html {
background: rgb(230,230,230);
}
canvas {
background: white;
border: 1px solid rgba(0,0,0,.2);
box-shadow: 0 0 5px rgba(0,0,0,.1);
}
<canvas id="canvas" width="640" height="480"></canvas>
回答1:
You just need to change a little on the orders of things in the code - composite modes are really not needed in this case:
- All static elements like the sun and the earth orbit, can be rendered once and set as for example background to the element.
- Draw the moon orbit first
- Draw the moon second
- Draw the shadow third
- Finally draw the earth.
In this update I did not recalculate the rotation etc. but used save/restore.
var sun = {
radius : 80,
x : 0,
y : 0,
};
var earth = {
radius : 20,
x : sun.radius + 80,
y : 0,
angle : 0,
};
var moon = {
radius : 8,
x : 50,
y : 0,
angle : 0,
};
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
context.setTransform(1,0,0,1,canvas.width/2, canvas.height/2);
// sun
context.beginPath();
context.arc(0, 0, sun.radius, 0, 360 * Math.PI/180, false);
context.fillStyle = "yellow";
context.fill();
// sun orbit
context.beginPath();
context.arc(0, 0, earth.x, 0, Math.PI*2, false);
context.strokeStyle = "rgba(180,150,0,.25)";
context.stroke();
canvas.style.backgroundImage = "url(" + canvas.toDataURL() + ")";
function draw() {
context.setTransform(1,0,0,1,0,0);
context.clearRect(0, 0, canvas.width, canvas.height)
context.setTransform(1,0,0,1,canvas.width/2, canvas.height/2);
// earth
earth.angle += .2;
if (earth.angle == 360) {
earth.angle = 0;
}
context.rotate(earth.angle * Math.PI/180);
context.translate(earth.x, 0);
// earth orbit
context.beginPath();
context.arc(0, 0, moon.x, 0, Math.PI*2, false);
context.strokeStyle = "rgba(0,0,200,.2)";
context.stroke();
// moon
context.save();
moon.angle += 1;
if (moon.angle == 360) {
moon.angle = 0;
}
context.rotate(moon.angle * Math.PI/180);
context.translate(moon.x, 0);
context.beginPath();
context.arc(0, 0, moon.radius, 0, 360 * Math.PI/180, false);
context.fillStyle = "silver";
context.fill();
context.restore();
// earth shadow
context.fillStyle = "rgba(0,0,0,0.1)";
context.fillRect(0, -earth.radius, earth.radius*16, earth.radius*2);
context.beginPath();
context.arc(0, 0, earth.radius, 0, 360*(Math.PI/180), false);
context.fillStyle = "royalblue";
context.fill();
requestAnimationFrame(draw);
}
draw();
html {
background: rgb(230,230,230);
}
canvas {
background: white;
border: 1px solid rgba(0,0,0,.2);
box-shadow: 0 0 5px rgba(0,0,0,.1);
}
<canvas id="canvas" width="640" height="480"></canvas>
来源:https://stackoverflow.com/questions/29053696/place-object-between-another-two