I have created an animation of various PNGs, but there are various frames that stretch to the border so the node is 'filled'. The animation should look like the GIF that I have created using the same pictures. Does anybody know how to make the animation look like the GIF?
GIF: Gif: Animation should look like this
Actual: Extra slow Actual result of the code
Border: Here you can see the border of the physics body that has the same size of the "node's border"
I have tried to fix the problem by switching the scene.scalemode. Further, I have tried to make the size of the Node dependent on the size of the textures. Neither looked like the GIF.
class GameScene: SKScene {
var player = SKSpriteNode()
var frames : Array = [SKTexture]()
override func didMove(to view: SKView) {
//Color: Placeholder; Size should be size of original frames
player = SKSpriteNode(color: .red, size: CGSize(width: 500, height: 1000))
//Physics
player.physicsBody = SKPhysicsBody(rectangleOf: player.size)
player.physicsBody?.affectedByGravity = false
//Init the frames to the array
for i in 1...6 {
frames.append(SKTexture(imageNamed: "playerRunLeft-\(i)"))
}
// Tried to make the player size dependent on the image size - didn't work out
// for i in frames {
// player.size = i.size()
// }
//Attach the action
let runAction = SKAction.animate(with: frames, timePerFrame: 0.3)
player.run(SKAction.repeatForever(runAction))
//Add to scene
addChild(player)
}
}
来源:https://stackoverflow.com/questions/54466927/spritekit-how-to-fix-distortion-in-nodes-animation