Fixing two box2D bodies together securely

我的未来我决定 提交于 2019-12-02 06:25:23

I have also tried the b2WeldJoint which did not work as I assume both bodies have to be overlapping...

As far as I know, the shapes of the bodies do not necessarily have to overlap. As far as I have understood your setup, the weld joint would be appropriate, since it forbids all relative translation and rotation.

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