Convert mesh to stl/obj/fbx in runtime [closed]

回眸只為那壹抹淺笑 提交于 2019-12-02 05:57:23

This is really complicated since you have to read the specifications for each each format (stl/obj/fbx) and understand them in order to make one yourself. Luckily, there are many plugins out there already that can be used to export Unity mesh to stl, obj and fbx.

FBX:

UnityFBXExporter is used to export Unity mesh to fbx during run-time.

public GameObject objMeshToExport;

void Start()
{
    string path = Path.Combine(Application.persistentDataPath, "data");
    path = Path.Combine(path, "carmodel"+ ".fbx");

    //Create Directory if it does not exist
    if (!Directory.Exists(Path.GetDirectoryName(path)))
    {
        Directory.CreateDirectory(Path.GetDirectoryName(path));
    }

    FBXExporter.ExportGameObjToFBX(objMeshToExport, path, true, true);
}

OBJ:

For obj, ObjExporter is used.

public GameObject objMeshToExport;

void Start()
{
    string path = Path.Combine(Application.persistentDataPath, "data");
    path = Path.Combine(path, "carmodel" + ".obj");

    //Create Directory if it does not exist
    if (!Directory.Exists(Path.GetDirectoryName(path)))
    {
        Directory.CreateDirectory(Path.GetDirectoryName(path));
    }

    MeshFilter meshFilter = objMeshToExport.GetComponent<MeshFilter>();
    ObjExporter.MeshToFile(meshFilter, path);
}

STL:

You can use the pb_Stl plugin for STL format.

public GameObject objMeshToExport;

void Start()
{
    string path = Path.Combine(Application.persistentDataPath, "data");
    path = Path.Combine(path, "carmodel" + ".stl");

    Mesh mesh = objMeshToExport.GetComponent<MeshFilter>().mesh;

    //Create Directory if it does not exist
    if (!Directory.Exists(Path.GetDirectoryName(path)))
    {
        Directory.CreateDirectory(Path.GetDirectoryName(path));
    }


    pb_Stl.WriteFile(path, mesh, FileType.Ascii);

    //OR
    pb_Stl_Exporter.Export(path, new GameObject[] { objMeshToExport }, FileType.Ascii);
}
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