问题
I know this question is all over Stack Overflow but still, most of them are old and not related with what I'm going to ask here.
So I've got an array with AVPlayerItems
and an AVQueuePlayer
. At first I set the AVQueuePlayer to play the array items:
func mediaPicker(mediaPicker: MPMediaPickerController!, didPickMediaItems mediaItemCollection: MPMediaItemCollection!) {
mediaItems = mediaItemCollection.items
for thisItem in mediaItems as [MPMediaItem] {
var itemUrl = thisItem.valueForProperty(MPMediaItemPropertyAssetURL) as? NSURL
var playerItem = AVPlayerItem(URL: itemUrl)
mediaArray.append(playerItem)
}
updateMetadata()
audioPlayer = AVQueuePlayer(items: mediaArray)
self.dismissViewControllerAnimated(true, completion: nil)
}
But, when the user, for example, adds a new Item or delete one, I try updating the player (the same way I set it in the first place), but it gives me the error. I want to know if there is any way around of it, or any solution. This is how the user deletes a song:
func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == UITableViewCellEditingStyle.Delete{
mediaArray.removeAtIndex(indexPath.row)
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: UITableViewRowAnimation.Automatic)
audioPlayer = AVQueuePlayer(items: mediaArray) //here gives the error
}
}
I'm killing myself over this, so, if someone can help me, I would appreciate it.
回答1:
The problem is that you're creating a new player object when you update the array of items with this line (in tableView:commitEditingStyle:forRowAtIndexPath:),
audioPlayer = AVQueuePlayer(items: mediaArray)
It seems that the player items are still associated with the original player when you do this. You should be able to delete that line, to make it work properly. Inserting or deleting items from mediaArray should be enough to do what you want; you don't need to create a new player.
回答2:
The way I solved this issue is that I kept a reference to AVAsset
objects in an array and then map
ped it to [AVPlayerItem]
(the type that AVQUeuePlayer
init accepts).
To elaborate, we needed to make an audio recorder (code on github) that can be paused, so I used an AVQueuePlayer
, but ran into the same issues as the OP, and the only clean solution is to recreate this player object with a new array.
The relevant code in Swift 4.1:
class RecordViewController: UIViewController {
var audioRecorder: AVAudioRecorder?
var audioChunks = [AVURLAsset]()
var queuePlayer: AVQueuePlayer?
// irrelevant code omitted
func stopRecorder() {
self.audioRecorder?.stop()
let assetURL = self.audioRecorder!.url
self.audioRecorder = nil
let asset = AVURLAsset(url: assetURL)
self.audioChunks.append(asset)
let assetKeys = ["playable"]
let playerItems = self.audioChunks.map {
AVPlayerItem(asset: $0, automaticallyLoadedAssetKeys: assetKeys)
}
self.queuePlayer = AVQueuePlayer(items: playerItems)
self.queuePlayer?.actionAtItemEnd = .advance
}
func startPlayer() {
self.queuePlayer?.play()
}
func stopPlayer() {
self.queuePlayer?.pause()
self.queuePlayer = nil
}
}
(In the end, AVAssetExportSession is used to stitch the chunks of audio back together, so storing AVAsset
s insead of AVPlayerItem
s was even more beneficial in the end.)
回答3:
From Apple documentation:
Before add an item:
canInsertItem(_:afterItem:)
Returns a Boolean value that indicates whether a given player item can be inserted into the player’s queue.
func canInsertItem(_ item: AVPlayerItem!, afterItem afterItem: AVPlayerItem!) -> Bool
Adding an Item:
insertItem(_:afterItem:)
Places given player item after a specified item in the queue.
func insertItem(_ item: AVPlayerItem!, afterItem afterItem: AVPlayerItem!)
Removing an Item:
removeItem(_:)
Removes a given player item from the queue.
func removeItem(_ item: AVPlayerItem!)
来源:https://stackoverflow.com/questions/30657462/an-avplayeritem-cannot-be-associated-with-more-than-one-instance-of-avplayer