Access array in GameScene from SKSpriteNode class instance?

ぐ巨炮叔叔 提交于 2019-12-02 02:49:29

While the answer you've linked to will solve your problem, it introduces a coupling between the node and the scene which you might regret later. A more robust solution would allow the node to reference whatever scene it happens to be running in, which is a common design pattern in iOS called delegate pattern.

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