How Can I Make Xbox Live Indie Games At No Cost?

本小妞迷上赌 提交于 2019-12-02 00:14:50

You can not deploy to the Xbox without the subscription.

You are limited to building and testing on the PC. There is no restriction for building on your computer, so start coding and try it out if you end up with a finished or near finished game then you can decide if it is worth dropping the 99 dollar fee.

To test on an XBox you need the XNA Creator's Club subscription, no alternate way at least not officially. (Jailbreaking might work, but that has it's own plethora of technical and possibly legal issues)

In some previous Dream Build Play Competitions, entering the contest would earn one developer account a free temporary subscription with the ability to deploy to the xBox. This was not a full developer subscription; the account could not submit games for sale. But it could test code on the hardware.

Unfortunately, this is not a reliable way to acquire a subscription, and it is never guaranteed that it will even be a part of any given year's contestant perks.

High School students should be able to access DreamSpark and get a subscription that allows you to test games.

Alternatively you can download Visual Studio Express and XNA Game Studio then start a Windows Game project, change the profile to Reach if your graphics card cannot support HiDef and connect a wired Xbox 360 GamePad. The framework is almost exactly the same for Xbox, Windows Phone or Windows platform.

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