ThreadLocalRandom是一个可以独立使用的、用于生成随机数的类。继承自Random,但性能超过Random,所谓“青出于蓝而胜于蓝”。其API所提供方法,不多,父类Random具有的,它也一样具有。从表明看,是一个单例模式,其实不然:
private static final ThreadLocallocalRandom =
new ThreadLocal() {
protected ThreadLocalRandom initialValue() {
return new ThreadLocalRandom();
}
};
ThreadLocalRandom() {
super();
initialized = true;
}
public static ThreadLocalRandom current() {
return localRandom.get();
}
采用ThreadLocal进行包装的Random子类,每线程对应一个ThreadLocalRandom实例。测试代码:
@Test
public void testInstance() {
final ThreadLocalRandom threadLocalRandom = ThreadLocalRandom.current();
final ListrandomList = new ArrayList();
final Phaser barrier = new Phaser(1);
new Thread() {
@Override
public void run() {
randomList.add(ThreadLocalRandom.current());
barrier.arrive();
}
}.start();
barrier.awaitAdvance(barrier.getPhase());
if (randomList.isEmpty()) {
throw new NullPointerException();
}
Assert.assertTrue(threadLocalRandom != randomList.get(0));
}
这么一包装,在性能上可以赶超Math.random(),不错。
再看Math.random(),其生成也是依赖于Random类:
更为详细的机制研读,请阅读参考资料中链接。
@Test
public void testSpeed() {
final int MAX = 100000;
ThreadLocalRandom threadLocalRandom = ThreadLocalRandom.current();
long start = System.nanoTime();
for (int i = 0; i < MAX; i++) {
threadLocalRandom.nextDouble();
}
long end = System.nanoTime() - start;
System.out.println("use time1 : " + end);
long start2 = System.nanoTime();
for (int i = 0; i < MAX; i++) {
Math.random();
}
long end2 = System.nanoTime() - start2;
System.out.println("use time2 : " + end2);
Assert.assertTrue(end2 > end);
}
非规范的性能测试,某次输出结果:
use time1 : 3878481性能差别不止两倍啊,哈哈。
use time2 : 8633080
再看Math.random(),其生成也是依赖于Random类:
private static Random randomNumberGenerator;
private static synchronized void initRNG() {
if (randomNumberGenerator == null)
randomNumberGenerator = new Random();
}
public static double random() {
if (randomNumberGenerator == null) initRNG();
return randomNumberGenerator.nextDouble();
}
很奇怪,性能为什么差那么远呢?可能个各自的next函数不同造成。看一下Random中的next(int bits)方法实现:
protected int next(int bits) {
long oldseed, nextseed;
AtomicLong seed = this.seed;
do {
oldseed = seed.get();
nextseed = (oldseed * multiplier + addend) & mask;
} while (!seed.compareAndSet(oldseed, nextseed));
return (int)(nextseed >>> (48 - bits));
}
而ThreadLocalRandom的重写版本为:
protected int next(int bits) {
rnd = (rnd * multiplier + addend) & mask;
return (int) (rnd >>> (48-bits));
}
相比ThreadLocalRandom的next(int bits)函数实现上更为简练,不存在seed的CAS操作,并且少了很多的运算量。
更为详细的机制研读,请阅读参考资料中链接。
另外,ThreadLocalRandom 也提供了易用的,两个数字之间的随机数生成方式。类似于:
nextDouble(double least, double bound)随机数的生成范围为 最小值 <= 随机数 < 最大值。可以包含最小值,但不包含最大值。
nextInt(int least, int bound)
nextLong(long least, long bound)
@Test
public void testHowtoUse(){
final ThreadLocalRandom threadLocalRandom = ThreadLocalRandom.current();
final int MAX = 100;
int result = threadLocalRandom.nextInt(0, 100);
Assert.assertTrue(MAX > result);
}
嗯,还有,不支持setSeed方法。
曾经JDK 7中,ThreadLocalRandom 存在随机多个线程随机数生成相同的bug,但最新版本中,已不存在,被修复了,可以放心使用。从现在开始,完全可以使用ThreadLocalRandom替代Random,尤其是在并发、并行、多任务等环境下,会比在多线程环境下使用公共共享的Random对象实例更为有效。
代码清单:
package com.learn.jsry166y.demo.random;
import java.util.ArrayList;
import java.util.List;
import jsr166y.Phaser;
import jsr166y.ThreadLocalRandom;
import junit.framework.Assert;
import org.junit.Test;
/**
* ThreadLocalRandom简单测试
* @author yongboy
* @time 2012-2-2
* @version 1.0
*/
public class RandomTest {
@Test
public void testSpeed() {
final int MAX = 100000;
ThreadLocalRandom threadLocalRandom = ThreadLocalRandom.current();
long start = System.nanoTime();
for (int i = 0; i < MAX; i++) {
threadLocalRandom.nextDouble();
}
long end = System.nanoTime() - start;
System.out.println("use time1 : " + end);
long start2 = System.nanoTime();
for (int i = 0; i < MAX; i++) {
Math.random();
}
long end2 = System.nanoTime() - start2;
System.out.println("use time2 : " + end2);
Assert.assertTrue(end2 > end);
}
// 判断两个线程之间所引用的ThreadLocalRandom实例是不一样的
@Test
public void testInstance() {
final ThreadLocalRandom threadLocalRandom = ThreadLocalRandom.current();
final List<ThreadLocalRandom> randomList = new ArrayList<ThreadLocalRandom>();
// CountDownLatch的用法
final Phaser barrier = new Phaser(1);
new Thread() {
@Override
public void run() {
randomList.add(ThreadLocalRandom.current());
barrier.arrive();
}
}.start();
barrier.awaitAdvance(barrier.getPhase());
if (randomList.isEmpty()) {
throw new NullPointerException();
}
Assert.assertTrue(threadLocalRandom != randomList.get(0));
}
@Test
public void testHowtoUse(){
final ThreadLocalRandom threadLocalRandom = ThreadLocalRandom.current();
final int MAX = 100;
int result = threadLocalRandom.nextInt(0, 100);
Assert.assertTrue(MAX > result);
}
}
来源:oschina
链接:https://my.oschina.net/u/1017097/blog/159371