xcode7.3

run all test classes in xcode ui test

我怕爱的太早我们不能终老 提交于 2020-08-11 22:27:04
问题 i am completely new to xcode ui application test. i have the source of the ios app. But i have to test the app using xcode ui test. currently i am adding new test classes to my ui test by creating new file and adding test cases by recording. I can run my test class individually. But i want to execute all my test classes at a time. How i can do this. I am completely new in this domain. Any kind of help will be appreciated. U can also give me a ui test project link or any link which can help me

run all test classes in xcode ui test

蓝咒 提交于 2020-08-11 22:25:59
问题 i am completely new to xcode ui application test. i have the source of the ios app. But i have to test the app using xcode ui test. currently i am adding new test classes to my ui test by creating new file and adding test cases by recording. I can run my test class individually. But i want to execute all my test classes at a time. How i can do this. I am completely new in this domain. Any kind of help will be appreciated. U can also give me a ui test project link or any link which can help me

Console is not supported for a recorded stack frame, in debug mode

南楼画角 提交于 2020-05-23 12:42:10
问题 I am not able to backtrace using the bt command in debug mode after crash. I have searched but did not get the solution. I have tried [NSThread callStackSymbols] , but it gives the same message in console: Console is not supported for a recorded stack frame How can I do this? 回答1: There's nothing wrong with your Xcode, you just need to select the appropriate instance from the debug navigator, like this. To open the gif, follow this link: https://i.stack.imgur.com/IYOeY.gif 回答2: I solved this

Console is not supported for a recorded stack frame, in debug mode

拥有回忆 提交于 2020-05-23 12:42:07
问题 I am not able to backtrace using the bt command in debug mode after crash. I have searched but did not get the solution. I have tried [NSThread callStackSymbols] , but it gives the same message in console: Console is not supported for a recorded stack frame How can I do this? 回答1: There's nothing wrong with your Xcode, you just need to select the appropriate instance from the debug navigator, like this. To open the gif, follow this link: https://i.stack.imgur.com/IYOeY.gif 回答2: I solved this

“No provisioning profiles found” in Xcode

本秂侑毒 提交于 2020-05-14 15:59:06
问题 When I create an iOS project on my own, I can build it without any problem. I downloaded a project for testing purposes and now I get: No provisioning profiles found No non-expired provisioning profiles were found In this case I downloaded an Xcode project from one of Apples tutorial pages. 回答1: Change your build setting for Code Signing Identity and Provisioning Profile first both in project and target... Check image below ... Change your Team from General tab... Check image below ... i hope

Xcode 7.3.1 cannot be opened in MacOS Mojave

梦想与她 提交于 2020-01-22 19:15:28
问题 After updating from macOS High Sierra to Mojave and I successfully installed Xcode 7.3.1 but it cannot be opened. Does Mojave support Xcode 7? 回答1: I have experienced the same issue after upgrading to macOS Mojave. The only solution which I had to do is to download Xcode 8 and migrate to Swift 3. Incase there're any alternatives, please share! 来源: https://stackoverflow.com/questions/52531863/xcode-7-3-1-cannot-be-opened-in-macos-mojave

Swift NSDate showing UTC when printing in debugger. How do I know if it's local time or utc when comparing date/times?

拈花ヽ惹草 提交于 2020-01-17 15:18:05
问题 I'm trying to write some code for a scheduling app and these schedules need to be based on the user's current time. Example, something is available between 5pm and 9pm on the current day. When I get the current time by using NSDate(), printing it results in utc: 2016-12-15 13:12:05 +0000. I know that it's in utc because if I add my local time zone offset in my head, it works out to be the actual time on my phone. The problem I'm having is when trying to create these time windows, sometimes

Xcode quits unexpectedly every time I open Xcode

霸气de小男生 提交于 2020-01-15 03:52:32
问题 when i open xcode version 7.3.1 show this message "Xcode quits unexpectedly" i test this command sudo gem install cocoapods sudo /Aplication/Xcode.../xcode i see this link but not working for me enter link description here my current os : Yosemite Version 10.90 but show this dialog log: 2016-05-13 14:08:10.489 Xcode[4837:85855] [MT] DVTAssertions: ASSERTION FAILURE in /Library/Caches/com.apple.xbs/Sources/IDEInterfaceBuilder/IDEInterfaceBuilder-10117/InterfaceBuilderKit/WidgetIntegration

Xcode 7.3: import Module displayed with strikethrough

牧云@^-^@ 提交于 2020-01-08 16:22:29
问题 After upgrading Xcode to 7.3, I just found that some modules are stricken out while importing, like in this screenshot: But after adding the module (so just pressing enter ) everything is fine. What does that mean? The module here is written in Swift and works fine. 回答1: This is a bug. We have fixed it in 218010af, which should be included in the Swift 2.2.1 release and is included in the 2016-04-12-a developer snapshot. 回答2: The strikethrough occurs if you try to import a module that has

'init(start:end:)' is deprecated: it will be removed in Swift 3. Use the '..<' operator

陌路散爱 提交于 2019-12-28 05:06:18
问题 I'm using the following code: var continousDigitsRange:Range<Int> = Range<Int>(start: 0, end: 0) Since update to Xcode 7.3 (Swift 2.2) I got the following hint: 'init(start:end:)' is deprecated: it will be removed in Swift 3. Use the '..<' operator. For me is not clear how to "translate" it correctly with "using the '..<' operator. 回答1: You should simply write var continousDigitsRange1:Range<Int> = 0..<0 or if you want to go even simpler var continousDigitsRange = 0..<0 回答2: Also worth noting