xcode4

How to auto increment build number in Xcode [closed]

最后都变了- 提交于 2020-01-01 01:40:12
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 6 years ago . I found many solutions and scripts on this site, but the easiest solution to increase the build number in Xcode is: Go to Build Phases in your TARGETS section and add Run Script Build Phase: Change Shell to /bin/bash and insert the following script: #!/bin/bash buildNumber=$(/usr/libexec/PlistBuddy -c "Print

Xcode 4.1 Archive Build in organizer doesn't show icon

北城余情 提交于 2019-12-31 21:47:09
问题 My application icon's work fine when displaying on iPad and iPhone, however after I build for archive, and create the archive, there is no icon shown. Any ideas? I've looked around at several forums and haven't found a resolution. I actually don't believe this has any effect on the actual distribution deployment, as the .ipa definitely has the icons bundled with it. I've loaded it directly into iTunes to verify that. See screenshots below, I already have "Icon File" (CFBundleIconFile) and

Auto-Incremented Object ID in Core Data?

与世无争的帅哥 提交于 2019-12-31 16:53:05
问题 I am working with several NSManagedObject types with several relationships. How can I tell Core Data to automatically populate object IDs for me? I'm looking for something like an index key in SQL, so that no two instances of a given object are allowed to have the same ID. Edit: I'd like for all of my "Account" objects to have unique IDs on them. I was just adding one to the `countForFetchRequest, but I realized that when deleting the second to last object and then adding one, the last two

Auto-Incremented Object ID in Core Data?

老子叫甜甜 提交于 2019-12-31 16:51:32
问题 I am working with several NSManagedObject types with several relationships. How can I tell Core Data to automatically populate object IDs for me? I'm looking for something like an index key in SQL, so that no two instances of a given object are allowed to have the same ID. Edit: I'd like for all of my "Account" objects to have unique IDs on them. I was just adding one to the `countForFetchRequest, but I realized that when deleting the second to last object and then adding one, the last two

Failed to get the task for process 1640. Error when trying to run iPhone app on device

扶醉桌前 提交于 2019-12-30 18:09:48
问题 I am getting the following error whenever I try to install my Cocos2d game on an iPhone device. Failed to get the task for process 1640 I am using xCode 4.0.2 which I really hate as it is simply too complicated. I have set the build settings for my target but when I click on the project it says no build settings have been configured as shown in the screenshot below: Although the app fails to run on the device but when I use my iPhone and click on the app it does run without using xCode. 回答1:

Launch iPhone Application with Identifier

孤者浪人 提交于 2019-12-30 11:25:19
问题 I'm trying to Launch an application within my App. For example: If I press a Button in my testApp1, it should Open up testApp2. Is there any Way to do this with the App Identifier?? I heard something about a undocumented method called launchApplicationWithIdentifier: suspend: but that doesn't work for me, or i'm using it wrong. I tried this: [UIApplication launchApplicationWithIdentifier:@"com.test.testApp2" suspend:NO] But it didn't work. 回答1: Better use [[UIApplication sharedApplication]

Fetching Dates Which Comes Between StartDate and EndDate

旧街凉风 提交于 2019-12-30 11:24:15
问题 I am having array of dates and i need to fetch only those dates which comes between two differnt dates (StartDate and EndDate).. can any one help me out in solving this... thanks in advance 回答1: Assuming you have startDate and endDate instances of type NSDate you can: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(SELF > %@) AND (SELF < %@)", startDate, endDate]; NSArray *result = [arrayWithDates filteredArrayUsingPredicate:predicate]; 回答2: Check out filterWithPredicate , it

add buttons(from code) on the Navigation Controller and make them disappear

。_饼干妹妹 提交于 2019-12-30 10:30:50
问题 I have added a button from the code above "view controller": @implementation HBViewController ..... ..... ..... - (void)viewDidLoad { [super viewDidLoad]; okButton = [[UIBarButtonItem alloc] initWithTitle:@"Ok" style:UIBarButtonItemStyleBordered target:self action:@selector(okayButtonPressed)]; [self.navigationItem setRightBarButtonItem:okButton animated:NO]; } - (void) okayButtonPressed{ NSLog(@"you pressed ok"); } ...But how can I hide the button? 回答1: self.navigationItem.rightBarButtonItem

Xcode “-[UIViewController _loadViewFromNibNamed:bundle:] loaded the nib but the view outlet was not set.” error

最后都变了- 提交于 2019-12-30 08:13:23
问题 I'm using Xcode 4 and when I run my app, the first screen doesn't load. It fails in the simulators and on a device. I've searched for answers and they all say to make sure I've dragged the circles in Files Owner to the correct views. Sorry I don't remember the names of the things, I'm new to Xcode. I've dragged the circles to the correct view and tried many things but none of them worked. What could I be doing wrong? Here is the full error: 2012-02-19 12:59:54.655 Ponyboard[271:207] ***

Does Xcode 4 have support for AVX?

末鹿安然 提交于 2019-12-30 07:33:42
问题 Before I spend time and money downloading Xcode 4, can anyone tell me whether it comes with a version of gcc (or any other compiler, e.g. LLVM) which supports the AVX instruction set on Sandy Bridge CPUs (i.e. gcc -mavx on mainstream gcc builds) ? I don't seen any public release notes anywhere so it's not easy to check, and I don't really need Xcode 4 yet unless it has AVX support. 回答1: I eventually cracked and downloaded Xcode 4 - it looks like clang is the only compiler that may support AVX