xcode4.6.3

Xcode 4.6.3 can run on device but not on iPad/iPhone simulators

寵の児 提交于 2020-01-03 02:45:08
问题 I see a bunch of questions about being able to run on the simulator but not on the device. I'm the exact opposite. Mine works great on the device but I can't get it to run on the simulator. The simulator pops up but it is just a black screen and the status says Build Succeeded but then immediately after is says "Finished running 'app name' on iPad 6.1 Simulator. Things I have tried based on answers from other threads. Restarting XCode and computer Changed code signing identity to "Don't Code

Cocos2d Jump Animation & Moving

依然范特西╮ 提交于 2019-12-25 03:19:14
问题 So far I am able to control my sprite's side to side movement with buttons in Cocos2d. I am now trying to incorporate a jump animation but I have absolutely no idea how to do this. I have tried one sample code which utilized the init method and combined to animations (jump up and jump down) but whenever I tried to move the sprite while it was jumping i got a SIGABRT error. Please note that I am very unexperienced with Cocos2d and walking me through the steps to make a successful jump

UITextField autocapitalizationType UITextAutocapitalizationTypeAllCharacters not working on device

喜夏-厌秋 提交于 2019-12-22 05:06:25
问题 You can set the autocapitalizationType property of a UITextField so all input is in upper case. I find that does work fine on the simulator (when actually tapping the simulator's keypad, not the Mac's keyboard), but not on the device? Everything stays lowercase. In the UICatalog demo I added to the textFieldNormal method: textFieldNormal.autocapitalizationType = UITextAutocapitalizationTypeAllCharacters; Added a delegate too, to display the actual autocapitalizationType for the UITextField: -

The package “BluetoothSDK.pkg” is untrusted

眉间皱痕 提交于 2019-12-11 01:59:50
问题 I have just reset my OS to 10.7 (latest my mac can go), and downloaded Xcode. Whenever I try to install the older iOS simulators I get an error The package “iPhoneSimulator… .pkg” is untrusted. And when installing command line tools, I get the error The package “BluetoothSDK.pkg” is untrusted. How can I install these? BTW I got Xcode 4.6 回答1: I had the same problem installing the Command Line Tools. Then I found a binary at https://developer.apple.com/downloads/ that worked. Look for Command

Adding gcc 4.9 as a compiler option in Xcode

醉酒当歌 提交于 2019-12-10 21:28:31
问题 I just installed gcc 4.9 (with C11 support), and want to add it to Xcode 4.6.3's build options as a compiler option. I ran make and make install , and the packages are all there (under /usr/bin/gcc . Running gcc --version confirms that gcc 4.9 is installed rather than an older version. When I go into an existing Xcode project's build settings, the only compiler options available are Apple LLVM compiler 4.2 LLVM GCC 4.2 Other... Clearly, GCC 4.9 would have to be added using the "Other..."

The version of iOS on “mydevice_name” is not supported by this installation of the iOS SDK

时光总嘲笑我的痴心妄想 提交于 2019-12-07 03:41:46
问题 I have just updated my iPad with iOS 7.0 (11A465), and as per the instructions I have installed the iTunes compatible with it ie 11.1, but my iPad is not getting detected in xCode. my xCode version is 4.6.3. and organizer shows message as below: The version of iOS on “myDevice_Name” is not supported by this installation of the iOS SDK. Please restore the device to a version of the OS listed below, or update to the latest version of the iOS SDK; which is available here. OS Installed on

UITextField autocapitalizationType UITextAutocapitalizationTypeAllCharacters not working on device

别来无恙 提交于 2019-12-05 05:31:27
You can set the autocapitalizationType property of a UITextField so all input is in upper case. I find that does work fine on the simulator (when actually tapping the simulator's keypad, not the Mac's keyboard), but not on the device? Everything stays lowercase. In the UICatalog demo I added to the textFieldNormal method: textFieldNormal.autocapitalizationType = UITextAutocapitalizationTypeAllCharacters; Added a delegate too, to display the actual autocapitalizationType for the UITextField: - (void)textFieldDidBeginEditing:(UITextField *)textField { NSLog( @"textField.autocapitalizationType=%d