xcode11

Xcode 11.2 is missing simulators [duplicate]

六眼飞鱼酱① 提交于 2020-05-28 09:48:06
问题 This question already has answers here : Is there an iPhone SE simulator for Xcode 11, iOS 13? (2 answers) Closed 7 months ago . I've been using deployment target 12.2 and the iPhone SE simulator with Xcode 10.3 for a while. Recently Xcode was updated to 11.2 and a new project I started with it uses 12.4 but all of the old simulators (iPhone SE, 5S,...) are missing in the "Run" dropdown list, only these are left: The same ones are listed in the 12.2 project. Window - Devices and Simulators -

Xcode 11.2 is missing simulators [duplicate]

笑着哭i 提交于 2020-05-28 09:46:44
问题 This question already has answers here : Is there an iPhone SE simulator for Xcode 11, iOS 13? (2 answers) Closed 7 months ago . I've been using deployment target 12.2 and the iPhone SE simulator with Xcode 10.3 for a while. Recently Xcode was updated to 11.2 and a new project I started with it uses 12.4 but all of the old simulators (iPhone SE, 5S,...) are missing in the "Run" dropdown list, only these are left: The same ones are listed in the 12.2 project. Window - Devices and Simulators -

Xcode 11.2 is missing simulators [duplicate]

落爺英雄遲暮 提交于 2020-05-28 09:46:26
问题 This question already has answers here : Is there an iPhone SE simulator for Xcode 11, iOS 13? (2 answers) Closed 7 months ago . I've been using deployment target 12.2 and the iPhone SE simulator with Xcode 10.3 for a while. Recently Xcode was updated to 11.2 and a new project I started with it uses 12.4 but all of the old simulators (iPhone SE, 5S,...) are missing in the "Run" dropdown list, only these are left: The same ones are listed in the 12.2 project. Window - Devices and Simulators -

iOS TabBar item title issue in iOS13

冷暖自知 提交于 2020-05-25 05:24:32
问题 I am having issue in tabBar title for iOS13 on compiling from Xcode 11.It works perfect whle compiling from Xcode 10.Please find the screenshot for the issue and below is the code for customising the tabBar. The code is self.tabBar.isTranslucent = true self.tabBar.tintColor = UIColor.white UITabBarItem.appearance().badgeColor = Constant.Colors.colorFF1744 if #available(iOS 13, *) { let appearance = UITabBarAppearance.init() appearance.stackedLayoutAppearance.normal.titleTextAttributes =

iOS TabBar item title issue in iOS13

瘦欲@ 提交于 2020-05-25 05:23:47
问题 I am having issue in tabBar title for iOS13 on compiling from Xcode 11.It works perfect whle compiling from Xcode 10.Please find the screenshot for the issue and below is the code for customising the tabBar. The code is self.tabBar.isTranslucent = true self.tabBar.tintColor = UIColor.white UITabBarItem.appearance().badgeColor = Constant.Colors.colorFF1744 if #available(iOS 13, *) { let appearance = UITabBarAppearance.init() appearance.stackedLayoutAppearance.normal.titleTextAttributes =

iOS TabBar item title issue in iOS13

偶尔善良 提交于 2020-05-25 05:23:23
问题 I am having issue in tabBar title for iOS13 on compiling from Xcode 11.It works perfect whle compiling from Xcode 10.Please find the screenshot for the issue and below is the code for customising the tabBar. The code is self.tabBar.isTranslucent = true self.tabBar.tintColor = UIColor.white UITabBarItem.appearance().badgeColor = Constant.Colors.colorFF1744 if #available(iOS 13, *) { let appearance = UITabBarAppearance.init() appearance.stackedLayoutAppearance.normal.titleTextAttributes =

Xcode 11 UILaunchImages has been deprecated, use launch storyboards instead Warning

浪尽此生 提交于 2020-05-24 21:17:07
问题 I just downloaded Xcode 11 Beta 4 and when I want to build my Swift 4 project gives me: UILaunchImages has been deprecated, use launch storyboards instead How can I fix it? 回答1: Please read the release notes for Xcode 11 beta 4: Known Issues Your app might fail to build if it contains a launch image. The failure message resembles the following: “The launch image set named <image set name> did not have any applicable content.” Launch images are deprecated and should be removed; use a launch

Swiftui - How do I initialize an observedObject using an environmentobject as a parameter?

梦想的初衷 提交于 2020-05-23 08:12:09
问题 I'm not sure if this is an antipattern in this brave new SwiftUI world we live in, but essentially I have an @EnvironmentObject with some basic user information saved in it that my views can call. I also have an @ObservedObject that owns some data required for this view. When the view appears, I want to use that @EnvironmentObject to initialize the @ObservedObject: struct MyCoolView: View { @EnvironmentObject userData: UserData @ObservedObject var viewObject: ViewObject = ViewObject(id: self

SwiftUI - ForEach with Stride

空扰寡人 提交于 2020-05-16 06:32:16
问题 Im trying to create a list of Hstack'd cards, That is to say, I want to create a scroll view of a series of rows. Each row would contain an HStack of two views displayed side by side, and initialized by some list data structure. struct MyHStackView: View { var myArray = [SomeStruct(1), SomeStruct(3), SomeStruct(4), SomeStruct(5), SomeStruct(6)] var body: some View { ScrollView(.vertical) { VStack { ForEach(0..<self.myArray.count) { index in HStack { SubView(myArray[index]) SubView(myArray

SwiftUI - ForEach with Stride

丶灬走出姿态 提交于 2020-05-16 06:31:15
问题 Im trying to create a list of Hstack'd cards, That is to say, I want to create a scroll view of a series of rows. Each row would contain an HStack of two views displayed side by side, and initialized by some list data structure. struct MyHStackView: View { var myArray = [SomeStruct(1), SomeStruct(3), SomeStruct(4), SomeStruct(5), SomeStruct(6)] var body: some View { ScrollView(.vertical) { VStack { ForEach(0..<self.myArray.count) { index in HStack { SubView(myArray[index]) SubView(myArray