xcode10

Xcode 10 command-line building: Archive failed with Fabric Info.plist Error

∥☆過路亽.° 提交于 2019-12-04 19:58:29
问题 I have Jenkins server for autobuilding iOS project that has two targets. Project builds with command-line utility xcodebuild . Full commands are /usr/bin/xcodebuild -workspace "Our project.xcworkspace" -scheme "First target" -configuration Release archive DEVELOPMENT_TEAM=TEAMCODE -allowProvisioningUpdates and /usr/bin/xcodebuild -workspace "Our project.xcworkspace" -scheme "Second target" -configuration Release archive DEVELOPMENT_TEAM=TEAMCODE -allowProvisioningUpdates Before I did update

SpriteKit .sks Files Crash Xcode 10 When Assigning Texture

别等时光非礼了梦想. 提交于 2019-12-04 18:14:15
问题 Am I missing something obvious? For reasons unknown, Xcode 10 keeps crashing on me when I go to assign a texture to a named sprite using the Scene Editor. After having to delete and recreate my .sks files a couple times, I decided to try and reproduce the issue using Xcode's game template. The steps I took to do this are as follows: Open Xcode and select Create a new Xcode project . Choose the Game template, name the project Test and save it somewhere, i.e. your desktop. Drag any image asset

Base internationalisation with Xcode 10

不问归期 提交于 2019-12-04 18:01:34
问题 My project declares two languages: English as development and French as additional. Also it has Use Base Internationalization ticked. When I localise a Strings file in Xcode 9, I normally move the content to French, then tick Base in Localization list. This gives two copies of the new Strings file one in Base.lproj (containing English text), another in fr.lproj , so English will be used for a language other than French. With Xcode 10, the Localization doesn't list Base , so I can't see a way

Xcode 10 fails to run XCTest/XCUITest on device [closed]

妖精的绣舞 提交于 2019-12-04 16:30:11
Closed. This question is off-topic . It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed last year . After upgrading to XCode 10, it fails to run my tests on the device. After finish building, it immediately shows a popup "Test Failed" without showing any errors on the console. "Run" works on device. Both XCTest and XCUITest runs on simulator. The error is reproducible on new project running the default UITest on the device. Restarting the phone made it work. Lamb Mei Check Targets [Build Settings] Search

DVTCoreSimulatorAdditionsErrorDomain Xcode 10GM

笑着哭i 提交于 2019-12-04 15:06:46
问题 When I update Xcode to Version 10 GM, build success, but Simulator can't work! with error: The operation couldn’t be completed. (DVTCoreSimulatorAdditionsErrorDomain error 0.) 回答1: run xcrun simctl erase all in Terminal. It should solve the issue. i think its a bug from Apple. 回答2: I had the same issue. Not 1 simulator worked and the UIStoryboard was not rendering any graphics. The solution was to restart my mac. Not just Xcode but your Mac (laptop, mac mini, whatever you might be using) 来源:

Module compiled with Swift 4.1.2 cannot be imported by the Swift 4.2 compiler

前提是你 提交于 2019-12-04 10:13:12
问题 Short story: Xcode 10 is set to Swift 4, but it is using Swift 4.2. Long story: Our project is not ready for Swift 4.2, since our dependent frameworks are not Swift 4.2, yet. But, I would like to, at least, use Xcode 10. I have Xcode 9.4.1 and Xcode 10 installed. I have Command Line Tools set to use Xcode 9.4.1: In Xcode 10, I have the project setting, Swift Language Version, set to Swift 4. I have verified on the command line the Swift version the shell is using is 4.1.2: "swift --version

Xcode download for Snow Leopard

半腔热情 提交于 2019-12-04 06:28:07
Older threads mention that there is a download for Xcode for Snow Leopard listed in the Xcode downloads on https://developer.apple.com/downloads/index.action?name=Xcode if you are logged-in as an enrolled iOS developer - but I can't see it. A comment on this thread has a direct link to the download, but clicking on the link redirects to an "Access Denied" error page: https://stackoverflow.com/questions/7662246/cant-download-xcode-4-for-snow-leopard-anymore Alfred Angkasa you can refer to here . or if you have a good internet connection, try to download via torrent. here is the link. link for

Xcode 10 doesn't support SVN (Subversion)

ぐ巨炮叔叔 提交于 2019-12-04 05:32:42
Installed new Xcode 10 beta version, Couldn't see the option for SVN in Xcode->Preferences->Source Control , I could see Git alone. I guess Xcode 10 removed the SVN GUI, instead it supports only Git. Or I miss something in configuration. Thanks. SVN support has unfortunately been removed. As a free alternative you can use alongside Xcode take a look at svnX . HTH I'm using svn as well. And Xcode 10 beta is removing the support for svn is really a terrible thing. But I do find a out that using git-svn is one of the solution. git svn clone 'svn url' 'localpath' <-> svn checkout 'svn url'

Xcode 10 test failure when running on older iOS simulators - “Failed to load test bundle… no suitable image found”

旧城冷巷雨未停 提交于 2019-12-04 03:29:38
I've installed Xcode 10 and upgraded my iOS application to Swift 4.2. When I run my tests (both UI and Unit) via Xcode, on an iPhone simulator running iOS 12, the tests successfully start. When I attempt to run the tests on a simulator running a prior iOS version (e.g. iOS 10.3.1), I get a "failure to load the test bundle". These tests were running successfully on Xcode 9.4. I can run my app on this older simulator without an issue. The Xcode output is as follows ("Reading List" is the application name): 2018-09-16 15:11:36.667 ReadingList[11401:11478426] Failed to load test bundle from file:/

Create NSManagedObject Subclass… make a new Error in my project

独自空忆成欢 提交于 2019-12-04 03:05:58
i want to add a class for my entity by Editor\Create NSManagedObject Subclass... menu . but when i added it , the project made an error , this is the message: Multiple commands produce '/Users/mohsenkhodadadzadeh/Library/Developer/Xcode/DerivedData/walk-fcnteanemrfigmfaalqkvwigvwqc/Build/Intermediates.noindex/walk.build/Debug-iphonesimulator/walk.build/Objects-normal/x86_64/WalkEntity+CoreDataProperties.o': 1) Target 'walk' (project 'walk') has compile command for Swift source files 2) Target 'walk' (project 'walk') has compile command for Swift source files Multiple commands produce '/Users