xcode-template

How can I change the copyright template in Xcode 4?

夙愿已清 提交于 2019-11-29 20:21:35
Does anyone know how to change copyright in the templates for Xcode? That is, at the top of a new file it writes: // Copyright 2011 {Company Name}. All rights reserved. In previous Xcode versions you could change it by running the following command in the terminal: defaults write com.apple.Xcode PBXCustomTemplateMacroDefinitions '{"ORGANIZATIONNAME" = “{Company Name}";}’ In Xcode 4.0 this method no longer works. Xcode 4 (and above) stores this on a per-project basis. If you select the project in the Project Navigator (Cmd-1) and open the File Inspector (Cmd-Opt-1), you'll see a field for

main Differenece Between View-Based and Window-Based Application template?

耗尽温柔 提交于 2019-11-29 15:43:26
What Is The Main Difference Between a View-Based Application Template And Window-Based Application Template In Iphone? The core idea is that a Window-based application template is more bare-bones than a View-based one. Use a view-based application template for projects that have a single view. Use a window-based application template (or another template) for other types of projects. View-Based Application Template has a UIView setup for you and Window-Based Application Template doesn't. 来源: https://stackoverflow.com/questions/814575/main-differenece-between-view-based-and-window-based

How to update DetailView using MasterDetail Application Template

时光怂恿深爱的人放手 提交于 2019-11-29 08:07:13
问题 I'm new to using the split view for creating iPad applications. When I first create the project just using the standard MasterDetail Application template (Xcode 4.2), it creates a MasterViewController and a DetailViewController. The template has the following method that is called when a row is selected from the popover table (master detail view controller): - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath if (!self.detailViewController) { self

creating an XCode project with existing code

两盒软妹~` 提交于 2019-11-28 17:51:21
I'm in the process of porting a Linux application to Mac. I have different files with the source code that can get compiled and linked using the standard Makefile. I'm going to be porting that code to Mac and continue writing code in C (sorry, no obj-c). Is there a way to create a project on XCode, add the existing code so I can use XCode and the IDE, compile and debug the code and generate Mac Makefiles? Thanks for the help New Project -> Other -> External Build System (in new project) Expand "Targets" select the target the template created press return edit the target settings: by default,

How can I change the copyright template in Xcode 4?

最后都变了- 提交于 2019-11-28 16:06:19
问题 Does anyone know how to change copyright in the templates for Xcode? That is, at the top of a new file it writes: // Copyright 2011 {Company Name}. All rights reserved. In previous Xcode versions you could change it by running the following command in the terminal: defaults write com.apple.Xcode PBXCustomTemplateMacroDefinitions '{"ORGANIZATIONNAME" = “{Company Name}";}’ In Xcode 4.0 this method no longer works. 回答1: Xcode 4 (and above) stores this on a per-project basis. If you select the

main Differenece Between View-Based and Window-Based Application template?

南笙酒味 提交于 2019-11-28 09:34:29
问题 What Is The Main Difference Between a View-Based Application Template And Window-Based Application Template In Iphone? 回答1: The core idea is that a Window-based application template is more bare-bones than a View-based one. Use a view-based application template for projects that have a single view. Use a window-based application template (or another template) for other types of projects. 回答2: View-Based Application Template has a UIView setup for you and Window-Based Application Template

creating an XCode project with existing code

时间秒杀一切 提交于 2019-11-27 11:03:42
问题 I'm in the process of porting a Linux application to Mac. I have different files with the source code that can get compiled and linked using the standard Makefile. I'm going to be porting that code to Mac and continue writing code in C (sorry, no obj-c). Is there a way to create a project on XCode, add the existing code so I can use XCode and the IDE, compile and debug the code and generate Mac Makefiles? Thanks for the help 回答1: New Project -> Other -> External Build System (in new project)