xbox

I cannot get the selection box in my Xbox UWP app popup

試著忘記壹切 提交于 2019-12-25 04:14:05
问题 I have created a popup and have some buttons over it and I am not able to select those and nor does the XBox default selection box appears around the button. <Grid> <StackPanel HorizontalAlignment="Center" Margin="0,50,0,0"> <Button Content="Show Popup Flyout" Click="ShowFlyoutPopup" /> </StackPanel> <Popup x:Name="logincontrol1" IsOpen="False" IsLightDismissEnabled="True"> <Popup.ChildTransitions> <TransitionCollection> <PaneThemeTransition /> </TransitionCollection> </Popup.ChildTransitions

Collection with very fast iterating and good addition and remove speeds

帅比萌擦擦* 提交于 2019-12-21 05:02:08
问题 I'm after a collection that I can iterate through very fast. I'll also be adding items and removing (specific) items fairly regularly and so ideally would like those operations to be fast too. I'm developing on the xbox and so am restricted to the compact framework (more or less). It's very important that I keep garbage and object allocations to a minimum, so anything where i can pre-allocate space for my objects would be great. I'll be storing uint s (but can be int s if needed) in the

How Can I Make Xbox Live Indie Games At No Cost?

为君一笑 提交于 2019-12-20 02:52:06
问题 Is there a way I can make free Xbox Live Indie Games? Now I don't mean to publish it to the world on the marketplace but I just mean to test it on my Xbox for free. I know you have to download the XNA app on your Xbox and PC but do I need the XNA Creators Club subscription to test the games on my Xbox? If I do, is there an alternative way to make and test Xbox games? I know you can make a student account on the Microsoft website and get the subscription for free but I am still in high school

UWP app on Xbox

家住魔仙堡 提交于 2019-12-19 09:54:04
问题 During the events and promotions around Windows 10, I always see that the UWP apps can run on all devices from Microsoft family. To confirm that, when I am browsing for UWP apps on my browser and I click to see the source code from an app page, I am able to see the following meta data: <meta name="description" content="Download this app from Microsoft Store for Windows Phone 10, Windows 10, Surface HUB, HoloLens, other Windows devices, Xbox. See screenshots, read the latest customer reviews,

Controller support for Xbox one in Windows UWP

给你一囗甜甜゛ 提交于 2019-12-17 16:16:16
问题 I am wondering how I am supposed to handle input for UWP apps targeting Xbox One. I have noticed DirectInput, but I see two issues with it for my use cases: From MSDN, it only seems to support Xbox 360 controllers XInput is an API that allows applications to receive input from the Xbox 360 Controller for Windows. Controller rumble effects and voice input and output are supported. DirectX and all of its API's (Direct2d, Direct3D, Xinput, etc...) are only supported on C / C++. That means even

XNA入门教程(一)

半世苍凉 提交于 2019-12-16 20:36:56
何谓XNA: XNA Framework 是建置于 .NET Framework 2.0上,另外还加入了一些专注于游戏开发上类别库,在指定的平台上使程式码重用达之最大效果。XNA Framework 在一个特别为有管理式游戏运行的通用语言执行层(Common Language Runtime)版本上运行。这个执行层支援Windows XP、Windows Vista和XBox 360。由于游戏是开发在执行层上,使得游戏能在所有支持XNA Framework 的平台上只要很少甚至不需要任何更改便能运行。现时所有在XNA Framework 上的游戏必需使用C #和XNA Game Studio Express IDE开发。 XNA Framework 把所有用作游戏编程的低阶技术包起来,由此,游戏开发员就可以专注于游戏内容开发而不用关心游戏移植至不同平台上的问题,游戏只要开发于XNA 的平台上,所有硬件只要支援XNA都能运行。XNA Framework 还内置一些工具,例如XACT以帮助游戏内容开发。这些工具还能帮助开发视觉和听觉效果和和像真度很高的模型制作。 XNA Framework 同时支持2D 和3D 的游戏开发也支援XBox 360 的控制器和震动效果。Xbox Live卖场可以升级开发者的XNA Game Studio Express 以使能把他们开发的游戏用于Xbox

How can I extract the value of this json in php?

£可爱£侵袭症+ 提交于 2019-12-13 03:59:50
问题 I would like to know, how take the value "Tile32px" from this Json: (http://360api.chary.us/?gamertag=superdeder) with PHP. I tried this way: <?php $json = file_get_contents('http://360api.chary.us/?gamertag=superdeder'); $gamer = json_decode($json); echo $gamer->Gamertag; echo "<br><br>"; $data = json_decode($json, true); $users=$data['LastPlayed']; foreach ($users as $user) { echo $user['Title']; echo "<br>"; } echo "<br>"; $users2=$data['Pictures']; foreach ($users2 as $user2) { echo

Detect if share UI is supported in current device (UWP)

回眸只為那壹抹淺笑 提交于 2019-12-12 09:41:43
问题 I have created a UWP app for windows 10 devices using c#/xaml. In the app, i have a share functionality that calls DataTransferManager.ShowShareUI() This works as expected on desktop, tablet and mobile devices. But on my xbox, the above method does not launch the share UI. Nor does it throw any exceptions. After searching online a bit, I found this article that says share contract is not supported on xbox. And no share UI is displayed. But this gives a bad user experience. So I have 2 options

How Can I Disable Pointer Mode For Xbox One (C#, UWP)

帅比萌擦擦* 提交于 2019-12-11 17:19:57
问题 I was wondering how I could disable pointer mode on a UWP application. I already have XYFocusKeyboardNavigation set up and everything works perfectly when I plug my xbox one controller into my PC. Whenever I debug to my console I have a pointer instead of typical xbox controls. I have tried to disable it by adding the following commands but nothing worked, please help: RequiresPointer="Never" //At Page Level this.RequiresPointer = RequiresPointer.Never; //On Load RequiresPointerMode =

Create UWP package using cmake

ⅰ亾dé卋堺 提交于 2019-12-11 07:17:31
问题 I'm working on simple hello world application: // main.cpp #include <iostream> int main(int argc, char ** argv) { std::cout << "Hello world!" << std::endl; return 0; } // CMakeLists.txt cmake_minimum_required(VERSION 3.0.0) project(hello) add_executable(${PROJECT_NAME} main.cpp) I'm trying to build it using: cmake -G "Ninja" "-DCMAKE_SYSTEM_NAME=WindowsStore" "-DCMAKE_SYSTEM_VERSION=10.0" ninja And it seems to build, but I'd like to additionally generate UWP package (.appx) to be able to