xbox360

(GET HTTP Request) C++ sockets using winsock.h

限于喜欢 提交于 2020-01-25 03:03:18
问题 Okay, before anyone jumps to conclusions (and do to the fact of me keeping this relevant to others), basically, I'm trying to make a Get Request with sockets in C/C++ using Winsock.h. [ Main problem existing in running of the SocketRequest Function ] I've been getting error response codes anywhere from: "WSAENOTCONN 10057" to "WSAENOTSOCK 10038" which, I found more information on that here: https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx Now, this is going to

Get a users Xbox Achievements list?

你说的曾经没有我的故事 提交于 2019-12-31 00:38:06
问题 Is there a way to get a user's achievements list from Xbox without dealing with screen scraping etc.? How do sites like http://www.trueachievements.com do it? (they're definitely not screen scraping as they do not have my Live ID credentials...) I know there's the Xbox LIVE Community Developer Program (XCDP) that provides some API but they do not provide achievements information as far as I can tell (links below) http://duncanmackenzie.net/Blog/put-up-a-rest-api-for-xbox-gamertag-data http:/

Is it possible to develop a multiplayer xbox kinect game?

假装没事ソ 提交于 2019-12-24 16:33:25
问题 I am thinking about developing a game for xbox kinect, but it is a multiplayer game, but there are no multiplayer games for kinect right now, so, i was wondering if it's even possible? Multiplayer as in over the network, not in the same room. 回答1: You can develop a multiplayer Kinect game for the PC (see this link), but not for XBOX 360, unless you are a Microsoft affiliate, and have access to the XBOX 360 Native Development Kit, which requires signing a non-disclosure agreement. This is NOT

xbox 360 IE browser testing

天大地大妈咪最大 提交于 2019-12-23 03:12:55
问题 potentially obscure, but we've just had a dev request come through to specifically support Internet Explorer on the Xbox 360 (not One) browser. I've raised a feature request with BrowserStack but they don't currently support it have and neither does Parallel - amongst the other usual sources. In addition searches online and within the xbox 360 developer docs have yealded no results for any available emulator for this platform (and damnit but the boss won't let us put an xbox on expenses ;) )

Simulate/Emulate Xbox Controller in C++ or C#

丶灬走出姿态 提交于 2019-12-23 02:45:36
问题 I have a cooperative PC game, but the second player need Xbox joystick to play. Well i don't have Xbox Controller i have some other 10 buck piece of shit joystick and the game don't recognize him. So i tried different programs to emulate any joystick to XBox joystick, but because mine is cheap the program wont recognize it too. So i want try to create a program which Simulate XBox joystick inputs. Then i will capture mine joystick clicks and send the Xbox simulated one. I know how to capture

Poor performance on 360 and WP7

荒凉一梦 提交于 2019-12-22 18:16:57
问题 I've just got my 2D sprite game running on the 360 and WP7 and it's far slower on these than the Windows counterpart. The FPS is about a frame a second, but on windows its smooth. I'm using Farseer the latest version in this. Is there anything on these two platforms that could cause such a drastic slowdown? Thanks in advance. 回答1: Yes. There are DEFINITELY things on those two platforms that can cause significant slowdowns. The CLR on the 360 and WP7 have much slower garbage collectors than on

Java using Xbox controller

痴心易碎 提交于 2019-12-21 10:18:05
问题 What library would you recommend to hook up my Xbox 360 controller to Java, and be able to read key inputs into keyPressed Event as a KeyEvent. So I would like something like this private class KeyInputHandler extends KeyAdapter { public void keyPressed(KeyEvent e) { } } And I want all the controller presses to go into keyPressed. I would appreciate it even further if you can provide good libraries for PS3 controllers too. 回答1: The wired XBox 360 controller will present as a joystick in

How Can I Make Xbox Live Indie Games At No Cost?

为君一笑 提交于 2019-12-20 02:52:06
问题 Is there a way I can make free Xbox Live Indie Games? Now I don't mean to publish it to the world on the marketplace but I just mean to test it on my Xbox for free. I know you have to download the XNA app on your Xbox and PC but do I need the XNA Creators Club subscription to test the games on my Xbox? If I do, is there an alternative way to make and test Xbox games? I know you can make a student account on the Microsoft website and get the subscription for free but I am still in high school

Save/load 2 XDocuments to/from one stream

狂风中的少年 提交于 2019-12-14 03:08:58
问题 I've got 2 XDocuments. One is some meta data, the other is a lot of data. On the Xbox (XNA), I'd like to be able to save both to a file stream, meta data XDoc first, then the actual data XDoc. I'd then like to be able to access just the meta data XDoc (ignoring the rest of the file stream), and also to be able to access the meta data XDoc and the data XDoc. Currently i'm saving/loading as follows: public void Serialise(Stream SaveStream, object Obj) { XDocument XDoc = new XDocument(new

Game Jitters on xBox360

早过忘川 提交于 2019-12-14 02:12:14
问题 Ok i've got my game nearing completion, everything is working perfectly in it and it runs fairly well on my computer (running at around 99Mb RAM). But when i run it on my xBox, i tend to get occasional jitters of the main player character. I do have explosions and billboard effects inside my game however i'm doing all that rendering on the xBox GPU (that was originally causing the jitters when explosions occurred, but not anymore). The jitters are random as well, not when i'm spawning large