xamarin.ios

Native Linking errors in xamarin

谁说胖子不能爱 提交于 2021-02-07 06:48:43
问题 I am try to compile my xamarin project today and suddenly i am getting these errors: error MT5210: Native linking failed, undefined symbol: _mono_handle_global_vregs. Please verify that all the necessary frameworks have been referenced and native libraries are properly linked in. error MT5210: Native linking failed, undefined symbol: _mono_inst_name. Please verify that all the necessary frameworks have been referenced and native libraries are properly linked in. error MT5210: Native linking

Xamarin.UITests - testing on real device - iOS - app permissions popups issue

拈花ヽ惹草 提交于 2021-02-07 02:48:27
问题 I've iOS app that needs some privileges (GPS, Push notifications). When app starts for a first time iOS asks user if they're ok with granting those permissions to application. I've written some UITests and want to automate running them on locally connected iPhone. The problem is that I cannot override permissions questions and my tests fails. I found out that application deployed by IDE (Xamarin Studio) will ask for permissions, but application deployed via UITests will not. So I tried with

Xamarin Forms CollectionView Custom Layout Design

末鹿安然 提交于 2021-02-05 11:44:26
问题 In the app that I'm designing, I use collectionview to show loads of images. And this is my current design. And this is the design I want. where the images that are shorter in height will have the next image fill up the white spaces. Heres my code: <CollectionView x:Name="cv_WallPapers" ItemsSource="{Binding Results, Mode=TwoWay}" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="2" SelectionMode="Single" SelectionChanged="cv

Xamarin ios app without mac machine

天涯浪子 提交于 2021-02-05 07:50:07
问题 I have downloaded xamarin with visual studio 2017 on windows, but don't have mac machine as a mac agent , I have iphone mobile to using in testing Is there any way to build and test Xamarin ios app on iphone without pay mac machine . and if there is way, does it allow me to upload the app to apple store without mac machine 回答1: You need a Mac for Xamarin development unfortunately. One way to do is to rent a virtual mac and do your development over there. But depending on your connection it

Xamarin Forms Custom Navigation Transitions

◇◆丶佛笑我妖孽 提交于 2021-02-05 06:19:45
问题 I am aware that this question has been asked before but most of them are from over a year ago and I am wondering whether the issue still persists. Does Xamarin Forms still provide no support on custom navigation page transitions? I know that you can make animations well in the native applications but it seems from my research that Xamarin Forms requires either a custom renderer or package for doing a simple custom page transition. Has this changed at all or is that still the norm? Hoping they

Xamarin Forms Custom Navigation Transitions

痴心易碎 提交于 2021-02-05 06:18:42
问题 I am aware that this question has been asked before but most of them are from over a year ago and I am wondering whether the issue still persists. Does Xamarin Forms still provide no support on custom navigation page transitions? I know that you can make animations well in the native applications but it seems from my research that Xamarin Forms requires either a custom renderer or package for doing a simple custom page transition. Has this changed at all or is that still the norm? Hoping they

Xamarin : Loading resources via GetManifestResourceStream

大城市里の小女人 提交于 2021-02-05 06:10:51
问题 I am working on a Xamarin forms project to use OpenGL/OpenTK. I am trying to load a shader using GetManifestResourceStream. Whatever I do I get null code is being run from .Shared project, shaders are in .ios / .Android resources directory string prefix; #if __IOS__ prefix = "OpenGLTesting.iOS."; #endif #if __ANDROID__ prefix = "OpenGLTesting.Droid."; #endif var assembly = typeof(App).GetTypeInfo ().Assembly; Stream stream = assembly.GetManifestResourceStream (prefix + shaderName + ".glsl");

Xamarin : Loading resources via GetManifestResourceStream

北慕城南 提交于 2021-02-05 06:10:33
问题 I am working on a Xamarin forms project to use OpenGL/OpenTK. I am trying to load a shader using GetManifestResourceStream. Whatever I do I get null code is being run from .Shared project, shaders are in .ios / .Android resources directory string prefix; #if __IOS__ prefix = "OpenGLTesting.iOS."; #endif #if __ANDROID__ prefix = "OpenGLTesting.Droid."; #endif var assembly = typeof(App).GetTypeInfo ().Assembly; Stream stream = assembly.GetManifestResourceStream (prefix + shaderName + ".glsl");

Xamarin : Loading resources via GetManifestResourceStream

有些话、适合烂在心里 提交于 2021-02-05 06:09:45
问题 I am working on a Xamarin forms project to use OpenGL/OpenTK. I am trying to load a shader using GetManifestResourceStream. Whatever I do I get null code is being run from .Shared project, shaders are in .ios / .Android resources directory string prefix; #if __IOS__ prefix = "OpenGLTesting.iOS."; #endif #if __ANDROID__ prefix = "OpenGLTesting.Droid."; #endif var assembly = typeof(App).GetTypeInfo ().Assembly; Stream stream = assembly.GetManifestResourceStream (prefix + shaderName + ".glsl");