Bouncing Ball. Making it slow down at peak of height
问题 I have created a bouncing ball animation in x3d. I am just curious how I could make the ball slow down at the peak of its height to make it look more realistic. Thank you in advance. <X3D profile="interactive"> <Scene> <Background skyColor='0.5 0.5 1'/> <Transform DEF="Ball" translation="0 1 0" > <TouchSensor DEF="Touch"/> <Shape> <Appearance> <Material diffuseColor="1 0 0 "/> </Appearance> <Sphere radius='1'/> </Shape> </Transform> <TimeTrigger DEF="Trigger"/> <TimeSensor DEF="Clock" loop=