Xbox 360 Wireless Controller is not working via C++/WinRT and Windows.Gaming.Input API in console application
问题 I trying to use Windows.Gaming.Input API via C++/WinRT from Windows Console Application and it is not working as supposed with Xbox 360 Wireless Controller (reported as Xbox 360 Wireless Receiver for Windows (0x045e:0x0000) ). I got GamepadAdded event, then trying to read gamepad state via gamepad.GetCurrentReading() and seems GamepadReading struct is not filled at all for Xbox 360 Wireless Controller . Also I found that there is some strange error message on MSVS debug console: onecoreuap