Regular window screen capture using openGL
问题 I'm trying to my desktop image capture. (All images, including the desktop output to the monitor) It's easy using window API (BitBlt or CImageClass) and it's not the way I want. I want do it using opengl. so I found glReadPixel funtion and window TRANSPARENT. But it just read pixel own Windows application screen.(Save as bmp file and check) Initialize() glfwSetErrorCallback(errorCallback); if (!glfwInit()) { std::cerr << "Error: GLFW " << std::endl; exit(EXIT_FAILURE); } glfwWindowHint(GLFW