webos

Does webOS TV in LG supports HTML5 videos?

耗尽温柔 提交于 2019-12-02 12:15:19
Current source code: <video controls loop> <source src="video.webm" autoplay="autoplay" preload="auto" type='video/webm;codecs="vp8, vorbis"' /> </video> But it doesn't play with TV browser in LG. Please help. HTML 5.0 [*] Partly supported, Partly: satisfying 60-90% of the specifications. For Video & Audio. Note that webm is not supported in emulator. Reference http://developer.lge.com/webOSTV/develop/web-app/webos-tv-platform/web-engine/ http://developer.lge.com/webOSTV/develop/web-app/webos-tv-platform/supported-media-formats/ I found the answer; I used a converter to support fallbacks in

save html5 canvas element to file using webos

笑着哭i 提交于 2019-12-01 12:40:32
here img variable is extracted from using Open Source Png Generation code here .. http://www.xarg.org/2010/03/generate-client-side-png-files-using-javascript/ that is an alternative to canvas.toDataURL(); webOS does not support toDataURL so i had to use this lib. here i have used this library and manipulated on my canvas image data pixel array EditorAssistant.prototype.getDataURL = function(width,height,data){ var p = new PNGlib(height, width, 256); // construcor takes height, weight and color-depth var background = p.color(0, 0, 0, 0); // set the background transparent for (var i = 0, n =

save html5 canvas element to file using webos

北城以北 提交于 2019-12-01 11:35:03
问题 here img variable is extracted from using Open Source Png Generation code here .. http://www.xarg.org/2010/03/generate-client-side-png-files-using-javascript/ that is an alternative to canvas.toDataURL(); webOS does not support toDataURL so i had to use this lib. here i have used this library and manipulated on my canvas image data pixel array EditorAssistant.prototype.getDataURL = function(width,height,data){ var p = new PNGlib(height, width, 256); // construcor takes height, weight and

Using Authentication with Ajax.Request

放肆的年华 提交于 2019-11-29 08:46:57
I currently have a Palm WebOS application that uses an Ajax.Request to connect to a web service using basic authentication. To send the username and password, I simply include it in the url (i.e. http://username:password@ip-address:port/ ) which works exceedingly well, expect for when the password contains anything other than alphanumeric characters (for example, I had a user email me lately who included an "@" and an "&" in his password, and he wasn't able to connect because the symbols weren't getting parsed properly for the url). Is there any way around sending the credentials in the url so

Which mobile programming environment do you recommend for a startup to target? [closed]

北战南征 提交于 2019-11-29 07:30:46
问题 As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. Closed 7 years ago . There's a lot of mobile platforms out there at the moment; iPhone, Android, WebOS, Symbian. If creating a startup for mobile

Using Authentication with Ajax.Request

本小妞迷上赌 提交于 2019-11-28 02:07:47
问题 I currently have a Palm WebOS application that uses an Ajax.Request to connect to a web service using basic authentication. To send the username and password, I simply include it in the url (i.e. http://username:password@ip-address:port/) which works exceedingly well, expect for when the password contains anything other than alphanumeric characters (for example, I had a user email me lately who included an "@" and an "&" in his password, and he wasn't able to connect because the symbols weren

What work has been done on cross-platform mobile development? [closed]

回眸只為那壹抹淺笑 提交于 2019-11-26 15:03:11
Have any well-documented or open source projects targeted iPhone , Blackberry , and Android ? Are there other platforms which are better-suited to such an endeavor ? Note that I am particularly asking about client-side software, not web apps, though any information about the difficulties of using web apps across multiple mobile platforms is also interesting. Dave Kirby The HTML5 standard has support for releasing stand-alone HTML5 apps. Essentially a HTML5 app is a bundle of HTML5 , JavaScript and CSS files that will run stand-alone in the browser of the desktop or device. You can distribute

What work has been done on cross-platform mobile development? [closed]

帅比萌擦擦* 提交于 2019-11-26 04:37:26
问题 As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. Closed 7 years ago . Have any well-documented or open source projects targeted iPhone , Blackberry , and Android ? Are there other platforms which are