GPU ray casting (single pass) with 3d textures in spherical coordinates
i' am implementing an algorithm of volume rendering "GPU ray casting single pass". For this, i used a float array of intensity values as 3d textures ( this 3d textures describes a regular 3d grid in spherical coordinates ). Here there are example of array values: 75.839354473071637, 64.083049468866022, 65.253933716444365, 79.992431196592577, 84.411485976957096, 0.0000000000000000, 82.020319431382831, 76.808403454586994, 79.974774618246158, 0.0000000000000000, 91.127273013466336, 84.009956557448433, 90.221356094672814, 87.567422484025627, 71.940263118478072, 0.0000000000000000, 0