How can I optimize the rendering of a large model in OpenGL ES 1.1?
问题 I just finished implementing VBO's in my 3D app and saw a roughly 5-10x speed increase in rendering. What used to render at 1-2 frames per second now renders at 10-11 frames per second. My question is, are there any further improvements I can make to increase rendering speed? Will triangle strips make a big difference? Currently vertices are not being shared between faces, each faces vertices are unique but overlapping. My Device Utilization is 100%, Tiler Utilization is 100%, Renderer