unsatisfiedlinkerror

UnsatisfiedLinkError: org.opencv.highgui.Highgui.imread_0 (OpenCV Java)

删除回忆录丶 提交于 2019-12-23 02:53:02
问题 I am trying to use OpenCV in a servlet and this error pops up everytime I run the servlet. Here is the stacktrace for the same: SEVERE: Servlet.service() for servlet [com.patternrecognition.preprocessing.Preprocessing] in context with path **[/ImagePreprocessing] threw exception [Servlet execution threw an exception] with root cause java.lang.UnsatisfiedLinkError: org.opencv.highgui.Highgui.imread_0(Ljava/lang/String;I)J at org.opencv.highgui.Highgui.imread_0(Native Method) at org.opencv

UnsatisfiedLinkError: Couldn't load X from loader

故事扮演 提交于 2019-12-22 06:59:51
问题 I am trying to make an android project using native code to call OpenGl function. I am following this guide to getting this project of the ground: http://www.learnopengles.com/calling-opengl-from-android-using-the-ndk/ According to this guide I have to "right-click on the project in the Package Explorer, select Android Tools from the drop-down menu, then select Add Native Support….". However, this option is not visible in my version of eclipse (latest osx version from the android site bundled

No implementation found for void com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator()

本秂侑毒 提交于 2019-12-22 03:33:31
问题 I'm new to Unity, I'm trying to integrate Unity game(it has ARcore) into the native Android application. I'm able to launch unity in a new HelloWorld app but unable to launch in my real app(which has other modules). Note: When I'm building an android library from Unity project, I'm including armeabi-v7a and x86 architectures. java.lang.UnsatisfiedLinkError: No implementation found for void com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator() (tried Java_com_unity3d_player

No implementation found for void com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator()

南笙酒味 提交于 2019-12-22 03:33:10
问题 I'm new to Unity, I'm trying to integrate Unity game(it has ARcore) into the native Android application. I'm able to launch unity in a new HelloWorld app but unable to launch in my real app(which has other modules). Note: When I'm building an android library from Unity project, I'm including armeabi-v7a and x86 architectures. java.lang.UnsatisfiedLinkError: No implementation found for void com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator() (tried Java_com_unity3d_player

Native libraries (.so files) are not added to an android project

廉价感情. 提交于 2019-12-20 20:07:05
问题 I'm trying to use sqlitecipher library which requires using native libraries. Their tutorial is very simple but it doesn't work for me. Every time I get the following error: FATAL EXCEPTION: main java.lang.UnsatisfiedLinkError: Couldn't load stlport_shared from loader dalvik.system.PathClassLoader[dexPath=/data/app/org.example.test-2.apk,libraryPath=/data/app-lib/org.example.test-2]: findLibrary returned null at java.lang.Runtime.loadLibrary(Runtime.java:365) at java.lang.System.loadLibrary

Android for OpenCV - error opening trace file, UnsatisfiedLinkError

烂漫一生 提交于 2019-12-20 06:29:42
问题 I'm new to both Android development and OpenCV. I downloaded the OpenCV library for Android from http://sourceforge.net/projects/opencvlibrary/files/opencv-android/ and set up a phone using the Virtual Device Manager. When I try to run "OpenCV Tutorial 0 - Android Camera" in Eclipse, the phone's screen says "Fatal error: can't open camera!" and I get these errors in the log: 08-07 15:02:57.322: E/Trace(708): error opening trace file: No such file or directory (2) 08-07 15:02:57.772: E/Sample:

UnsatisfiedLinkError, despite setting Djava.library.path variable

孤街醉人 提交于 2019-12-20 04:19:46
问题 I am trying to integrate IBM's CPLEX library with my java application. For now, i'm just trying to create an IloCplex object. I added Cplex.jar, and it compiles fine, but when I run this: public class cplexTest{ public static void main(String[] args){ try{ IloCplex cplex = new IloCplex(); }catch (Exception e){ e.printStackTrace(); } } Cplex prints this message before throwing an exception: java.lang.UnsatisfiedLinkError: no cplex124 in java.library.path java.library.path must point to the

UnsatisfiedLinkError Libgdx Desktop

落爺英雄遲暮 提交于 2019-12-19 19:04:23
问题 I am running into issues with LibGDX on Desktop. I keep getting the following error when trying to launch the application: Exception in thread "main" java.lang.UnsatisfiedLinkError: com.badlogic.gdx.utils.BufferUtils.newDisposableByteBuffer(I)Ljava/nio/ByteBuffer; at com.badlogic.gdx.utils.BufferUtils.newDisposableByteBuffer(Native Method) at com.badlogic.gdx.utils.BufferUtils.newUnsafeByteBuffer(BufferUtils.java:288) at com.badlogic.gdx.graphics.glutils.VertexArray.<init>(VertexArray.java:62

UnsatisfiedLinkError Libgdx Desktop

◇◆丶佛笑我妖孽 提交于 2019-12-19 19:04:17
问题 I am running into issues with LibGDX on Desktop. I keep getting the following error when trying to launch the application: Exception in thread "main" java.lang.UnsatisfiedLinkError: com.badlogic.gdx.utils.BufferUtils.newDisposableByteBuffer(I)Ljava/nio/ByteBuffer; at com.badlogic.gdx.utils.BufferUtils.newDisposableByteBuffer(Native Method) at com.badlogic.gdx.utils.BufferUtils.newUnsafeByteBuffer(BufferUtils.java:288) at com.badlogic.gdx.graphics.glutils.VertexArray.<init>(VertexArray.java:62

dalvik.system.PathClassLoader can't find jni on Intel devices

自古美人都是妖i 提交于 2019-12-19 10:18:16
问题 I'm having an issue where the dalvik.system.PathClassLoader can't find my jni file on Intel devices. I think it has to do with the structure of an aar dependency I have because once I removed that dependency, the jni file is found without issue. My aar dependency has x86 and arm libraries and my project only has arm libraries. The folder structure is: My Project src jniLibs armeabi libLibraryA.so My AAR dependency Project has: src jniLibs armeabi libLibraryB.so x86 libLibraryB.so With that