unity-webgl

How can I place Unity WebGL in my React Native app?

醉酒当歌 提交于 2021-02-07 04:55:10
问题 I have written a simple React Native app using WebGL. I used https://github.com/JilvanPinheiro/reactive-native-unity-webgl import Unity from 'react-native-unity-webgl'; ... render() { return ( <Unity width="500px" height="350px" onProgress={ this.onProgress } src="http://192.168.1.101/Build/Ultimatum.json" loader="http://192.168.1.101/Build/UnityLoader.js" />` ); } But I'm getting the error below: ReferenceError: Can't find variable: document. This error is located at: in Unity (at App.js:9)

Copy framebuffer data from one WebGLRenderingContext to another?

你离开我真会死。 提交于 2021-01-29 05:00:16
问题 Please refer to the background section below if the following does not make much sense, I omitted most of the context as to make the problem as clear as possible. I have two WebGLRenderingContexts with the following traits: WebGLRenderingContext: InputGL (Allows read and write operations on its framebuffers.) WebGLRenderingContext: OutputGL (Allows only write operations on its framebuffers.) GOAL : Superimpose InputGL's renders onto OutputGL's renders periodically within 33ms (30fps) on

How do I fill white space on screen web gl unity?

爱⌒轻易说出口 提交于 2021-01-27 13:32:01
问题 whitespace image hardcoded image so this game we are making i want the game screen to fill up the white space (i think this is called making it the native resolution ?). the coder says "the container is just hardcoded to a certain size" and he doesn't know how to make it fill up the screen pefectly consistently for all computers for example if computers have different resolutions. the game is being made in unity and the guy said its in web gl. sorry and thank you, new to this site. 回答1: You

How to Unload unity WebGL

我只是一个虾纸丫 提交于 2020-12-26 18:57:57
问题 I am using unity webGL build and this is the way to initalize/load unity webgl in javascript. var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGLDemo.json", {onProgress: UnityProgress}); but there is no way to unload the webgl. I can remove the canvas tag but the problem is that some resources are remains in the memory which are not garbage collected. additionally when i try to remove function DeleteGame(){ console.log("remove game"); document.getElementById(

How to Unload unity WebGL

前提是你 提交于 2020-12-26 18:54:57
问题 I am using unity webGL build and this is the way to initalize/load unity webgl in javascript. var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGLDemo.json", {onProgress: UnityProgress}); but there is no way to unload the webgl. I can remove the canvas tag but the problem is that some resources are remains in the memory which are not garbage collected. additionally when i try to remove function DeleteGame(){ console.log("remove game"); document.getElementById(

How to Unload unity WebGL

浪子不回头ぞ 提交于 2020-12-26 18:53:45
问题 I am using unity webGL build and this is the way to initalize/load unity webgl in javascript. var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGLDemo.json", {onProgress: UnityProgress}); but there is no way to unload the webgl. I can remove the canvas tag but the problem is that some resources are remains in the memory which are not garbage collected. additionally when i try to remove function DeleteGame(){ console.log("remove game"); document.getElementById(

How to Unload unity WebGL

本小妞迷上赌 提交于 2020-12-26 18:53:26
问题 I am using unity webGL build and this is the way to initalize/load unity webgl in javascript. var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGLDemo.json", {onProgress: UnityProgress}); but there is no way to unload the webgl. I can remove the canvas tag but the problem is that some resources are remains in the memory which are not garbage collected. additionally when i try to remove function DeleteGame(){ console.log("remove game"); document.getElementById(

How do I run a local Unity WebGL (file:// url) build?

我怕爱的太早我们不能终老 提交于 2020-12-06 15:48:28
问题 Multiple browsers (Chrome, Firefox, Internet Explorer) give the following error when trying to open a local Unity WebGL build: It seems your browser does not support running Unity WebGL content from file:// urls. Please upload it to an http server, or try a different browser. Microsoft Edge is able to run it, but I would like to know if there are any settings that can be changed to get it to run on Chrome/Firefox/other browsers. 回答1: The correct way to run your Unity-WebGL app locally is to

How do I run a local Unity WebGL (file:// url) build?

拟墨画扇 提交于 2020-12-06 15:46:28
问题 Multiple browsers (Chrome, Firefox, Internet Explorer) give the following error when trying to open a local Unity WebGL build: It seems your browser does not support running Unity WebGL content from file:// urls. Please upload it to an http server, or try a different browser. Microsoft Edge is able to run it, but I would like to know if there are any settings that can be changed to get it to run on Chrome/Firefox/other browsers. 回答1: The correct way to run your Unity-WebGL app locally is to