Prefab Mode only Adjusts one game object until the others are manually selected in hierarchy window
I created a bezier curve with the code below and made a prefab of the bezier curve. I added a few copies of the prefab to my scene. When I open the original prefab in prefab mode (I am using Unity 2019.1.0a8 ) and adjust any of the points it only affects one of the prefabs, the changes are not recognised in the scene view till I select the other objects manually. Please note that each of the prefab copies is rotated to an angle different from the original prefab. Before I rotate the copies they all update normally but once I rotate them, only the one copy that isn't rotated is updated. I added