underflow

Forms of constants for high performance addition and multiplication for double

扶醉桌前 提交于 2019-12-07 06:13:55
问题 I need to efficiently add or multiply some constants to a result of type double in a loop to prevent underflow. For example, if we have int, multiplying with a power of 2 will be fast as the compiler will use bit shift. Is there a form of constants for efficient double addition and multiplication? Edit: It seems that not many understand my question, apologies for my sloppiness . I will add some code. If a is a int, this (multiplying with a power of 2) will be more efficient int a = 1; for(...

Underflow in Forward Algorithm for HMMs

蹲街弑〆低调 提交于 2019-12-04 08:51:21
I'm implementing the forward algorithm for HMMs to calculate the probability of a given HMM emitting a given observation sequence. I'd like my algorithm to be robust to underflow. I can't work in log-space because the forward algorithm requires the multiplication AND addition of probabilities. What is the best way to avoid underflow? I've read some sources about this but the best suggestion I get is scaling the probabilities at each time step Section 6 Here . By the end of the algorithm you won't be left with the exact probability you want (of the observation sequence). Also, unless I'm

c++ casting to byte (unit8_t) during subtraction won't force underflow like I expect; output is int16_t; why?

笑着哭i 提交于 2019-12-04 06:19:28
问题 Note that byte is an 8-bit type (uint8_t) and unsigned int is a 16-bit type (uint16_t). The following doesn't produce the results that I expect. I expect it to underflow and the result to always be a uint8_t, but it becomes a signed int (int16_t) instead!!! Why? Focus in on the following line of code in particular: (byte)seconds - tStart I expect its output to ALWAYS be an unsigned 8-bit value (uint8_t), but it is instead outputting a signed 16-bit value: int16_t. How do I get the result of

Efficient way to compute geometric mean of many numbers

走远了吗. 提交于 2019-11-28 20:16:25
I need to compute the geometric mean of a large set of numbers, whose values are not a priori limited. The naive way would be double geometric_mean(std::vector<double> const&data) // failure { auto product = 1.0; for(auto x:data) product *= x; return std::pow(product,1.0/data.size()); } However, this may well fail because of underflow or overflow in the accumulated product (note: long double doesn't really avoid this problem). So, the next option is to sum-up the logarithms: double geometric_mean(std::vector<double> const&data) { auto sumlog = 0.0; for(auto x:data) sum_log += std::log(x);

Efficient way to compute geometric mean of many numbers

时光怂恿深爱的人放手 提交于 2019-11-27 12:49:47
问题 I need to compute the geometric mean of a large set of numbers, whose values are not a priori limited. The naive way would be double geometric_mean(std::vector<double> const&data) // failure { auto product = 1.0; for(auto x:data) product *= x; return std::pow(product,1.0/data.size()); } However, this may well fail because of underflow or overflow in the accumulated product (note: long double doesn't really avoid this problem). So, the next option is to sum-up the logarithms: double geometric

Does Javascript handle integer overflow and underflow? If yes, how?

ぐ巨炮叔叔 提交于 2019-11-27 09:04:05
We know that Java does not handle underflows and overflows , but how does Javascript handle these for integers? Does it go back to a minimum/maximum? If yes, which minimum/maximum? I need to split a string and compute a hash value based on its characters. In a simple test, when I try this: var max = Number.MAX_VALUE; var x = max + 10; var min = Number.MIN_VALUE; var y = min / 10; I find that x and max have the same value (in Chrome, IE and Firefox) so it appears that some overflows are just pegged to the max value. And, y gets pegged to 0 so some underflows seem to go to zero. Ahhh, but it is

Checking for underflow/overflow in C++?

与世无争的帅哥 提交于 2019-11-27 05:25:47
Is there a general way to check for an overflow or an underflow of a given data type (uint32, int etc.)? I am doing something like this: uint32 a,b,c; ... //initialize a,b,c if(b < c) { a -= (c - b) } When I print a after some iterations, it displays a large number like: 4294963846. To check for over/underflow in arithmetic check the result compared to the original values. uint32 a,b; //assign values uint32 result = a + b; if (result < a) { //Overflow } For your specific the check would be: if (a > (c-b)) { //Underflow } I guess if I wanted to do that I would make a class that simulates the

Dealing with very small numbers in R

六月ゝ 毕业季﹏ 提交于 2019-11-27 02:45:01
问题 I need to calculate a list of very small numbers such as (0.1)^1000, 0.2^(1200), and then normalize them so they will sum up to one i.e. a1 = 0.1^1000, a2 = 0.2^1200 And I want to calculate a1' = a1/(a1+a2), a2'=a2(a1+a2). I'm running into underflow problems, as I get a1=0. How can I get around this? Theoretically I could deal with logs, and then log(a1) = 1000*log(0.l) would be a way to represent a1 without underflow problems - But in order to normalize I would need to get log(a1+a2) - which

Common underflow and overflow exceptions

余生长醉 提交于 2019-11-26 21:32:41
问题 I am trying to get a hold of overflow and underflow exceptions in java, but couldn't get any nice tutorial. Specifically I wish to learn How are they different from each other? What are the subclasses of these exceptions? In which scenario they are thrown? Which of them can be handled and how? What are the best practice related to them? Any link to useful tutorial will do 回答1: Okay, the OP talked about wanting to know about both stack overflow and arithmetic overflow, as well as their

Question about C behaviour for unsigned integer underflow

天涯浪子 提交于 2019-11-26 15:32:01
I have read in many places that unsigned integer overflow is well-defined in C unlike the signed counterpart. Is underflow the same? For example: unsigned int x = -1; // Does x == UINT_MAX? Thanks. I can't recall where, but i read somewhere that arithmetic on unsigned integral types is modular, so if that were the case then -1 == UINT_MAX mod (UINT_MAX+1). Stephen Canon §6.2.5, paragraph 9: A computation involving unsigned operands can never overflow, because a result that cannot be represented by the resulting unsigned integer type is reduced modulo the number that is one greater than the